What makes a game "scary" to you?

I think it takes the right combination of elements to make a game that is more than just a pop-up scare game.

Dead Space had a lot of pop-up scare tactics where things would break through walls, vent covers, etc, suddenly. While this can be scary in the moment, it’s not a method to create a scary atmosphere. There is the lingering fear that something is going to pop out of every single vent shaft and floor grate, which goes to paranoia (which is good) but it takes more than that. Dead Space had good ambient sound. There were times when I wasn’t sure if a noise was coming from an enemy or was just ambient sound, adds good atmosphere.

The new AvP game could hardly be called a horror game, but playing as the marine there is unbundant amounts of fear. The motion tracker allows you to both see and hear something that tells you either a fan blade is moving or an alien is coming to rip your face off. The fact that the m-tracker allows you to hear, that wonderful ping ping ping sound effect, enemies when you can’t see them creates opportunities to scare the player with enemies that make noise and appear on the tracker but never engage the player. Knowing that there are enemies nearby, or was it just a physics prop moving?, and that you can’t see them creates both tension and paranoia.

Settings play a large role in it as well. While the Ishimura was a dark, foreboding place, it was overdone. Either it should have had power in places, or not. Opening a door and seeing pitch black would have been just as frightening, or more so because of the natural fear of the dark and unknown. Flickering lights are fine, where appropriate, but having them everywhere is a cheap excuse. Dynamic lighting, especially shadows, help create tension through expectation and, again, paranoia. Seeing a monstrous shadow and turning the corner to find nothing increases fear because of the unkown factor.

Music is also a big player in scary games. Games like Amnesia which do not rely on combat don’t use the often up-tempo fight tracks that games like Dead Space do. Music shouldn’t be absent, but it also shouldn’t take center stage. The music should play to the atmosphere of the moment, building tension and apprehension.

That’s just me though.

Yeah, soundtrack and paranoia are probably some o the highest ranking factors.

Okay, I’ve been hearing how Dead Space is a really awesome horror game, so I finally broke down and bought it. Now I’m really regretting spending any money on it at all, because it honestly down right sucks. Its just one cliche horror game thing after another. Enemy comes out of vent, supposedly dead enemy gets up off the floor, etc., etc., etc. In fact the first time I came across a necromorph that was just lying on the floor I already knew it wasn’t dead so I proceeded to dismember it. I’m honestly about to return it, so before I do, I figure I will ask you guys if it has any redeeming qualities what so ever. Does it just continue with the cliche “horror” crap, or does it add anything new to the table, aside from the somewhat hard to kill enemies?

Amnesia

everything in gaming is cliche these days, you shouldn’t ever go into a game with expectations

AMNESIA

THIS

THIS SHIT RIGHT HERE.

Amnesia.

The only true scary game i’ve played.

Survival games like Dead Space 2 are NOT scary.

AM-FUCKING-NESIA!!!

Like what the FUCK is that! VV

I find environments that are per-rendered, screenshot, and laid out over simple geometry to be really unnerving, usually when accompanied by characters with slow/chunky animation.

lol resident evil reference:3

More like Grim Fandango

what the hell is resident evil? sounds gay

:expressionless:
no u
Good game though, not really “scary”

Not specifically this, but I am very creeped out by simply old, poor graphics. When something just seems “off” from slow, poor animation and sounds that don’t quite sound like what they should be. I can’t think of many immediate examples, but Silent Hill might be one of them; eery monster movement animations and such. Final Fantasy 7 also had a number of low-poly 3D monsters that just looked wrong in a number of ways.

I’ve played a little Amnesia, so far nothing has happened, just wandering through rooms and hallways reading notes and collecting matches.

but If i’m going to start running into things like that from bulbman’s post, I might just have to quit right now.
does it eventually start telling a good story? or is the game’s only purpose to scare you?
scary just for the sake of scary is not worth playing, if Amnesia just starts sending phantom horrors at you to shock you than screw it
god damn
System Shock 2 was a GREAT game in every aspect and also happened to be creepy/chilling/scary. that’s the way it should be done, and no one else has ever done it since, it’s still by far the best

the more games I play, the more I realize there will never be another game as good as SS2, gaming is dieing :frowning:

Grim fandango ftw

Having to swim in large bodies of dark water and knowing there is something in there at will eat you. The Icthyosaur in Half-life, the first time I played the game through, scared the living hell out of me… it still creeps me out (and cant wait to see what BMS does with it)
Silent Hill I think has mastered the environment and enemies with abnormal appearances, like the monsters went through a wood chipper or meet grinder and sewn back together. Sanity levels like in Eternal Darkness and Amnesia are perfect for psychological effect. Helplessness, like not being able to fight back, ambience and music, the story itself (story is hugely important), abnormal situations like walking around in a dark house when all of a sudden it begins to shake, thinking it’s an earthquake of some sort but the whole house is actually about to be pulled down into a dark abyss and eaten by something, seeing it’s giant teeth chew through the house as you try to escape… stuff like that. It takes a unique imagination to come up with a good horror game. (if you haven’t seen Human Centipede, while not a scary movie necessarily, had exceptional shock value and creativity. A good horror game needs that.)

Some other memorable moments for me:
Amber: Journey’s beyond (Brice’s level creeped the crap out of me https://www.youtube.com/watch?v=B3N4rfb-t0I&feature=related https://www.youtube.com/watch?v=YRmGdhU_NX8)
Condemned 2 (The rooms filled with a black tarry looking substance, making it so dark you cant see a damn thing, only to have something hanging from the ceiling grab, pull you up, and choke this shit out of you… that is what I’m talkin about. And the guys with the holes in their faces… https://xbox360media.ign.com/xbox360/image/article/854/854302/condemned-2-bloodshot-20080222012107435.jpg)
Silent Hill 3 (worely house where the red light is chasing you, and if it catches up with you, you will die.)

I’m playing through Amnesia right now, and it’s really the only game I’ve played so far that has constantly made hair stand on the back of my neck… I might just get paralyzed if this keeps up!

You in the prison yet? =) Or the water part, god the water part lol

Yeah. Creature designs could be extremely vague. The shambler in the first quake still makes me shit myself when I see/hear it.

If anyone were to recreate that design using current gen techniques and filling in all those design “blanks”, it would not be nearly as effective.

Personally, and I’m not just saying this to appear “hard man”, I am a very hard person to actually scare. 3 things in media have actually truly scared the shit out of me. 2 of them aren’t games. The remaining thing is F.E.A.R. That game really does scare the crap out of me. From the little moments like running into a pack of enemy troops when you had no idea there was anything there, to the sustained threat of Alma and the hallucinations. It’s mostly the dead silence and the quiet music that does it, I have more than once stopped playing simply because I was freaked out too much.
However, I have not played any of the older RE games, nor Silent Hill, nor Amnesia, so my horror game experience isn’t exactly great. Dead Space however, just sits firmly in the “sudden explosions of sound and nasty looking thing” camp of horror gaming, though the singing in chapter 10 is well creepy. Especially when it’s the only damned thing you can hear.

Twinkle twinkle little star…

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