Playing the DNF 2013 Mod for Duke 3D.
It’s a pretty awesome 2001-inspired mod, and it has a fully functional drivable motorcycle
Playing the DNF 2013 Mod for Duke 3D.
It’s a pretty awesome 2001-inspired mod, and it has a fully functional drivable motorcycle
some Duke Nukem 3D, just because Bloodshot reminded me
oh, and thank you for reminding me, this game is still fucking awesome
SR:CW
Took over the Americas and began working on Africa. Took the entire southern portion when Great Britain decided to cut my troops off. Supplies on the front are dwindling and my ports in Southern Africa are blockaded. Due to the nuclear war held not too long ago, my ship yards have been reduced to only a few so constructing a large enough navy to rebuttal is out of the question.
So now I wait for my nuclear arsenal to replenish and I’ll be rid of them yet.
Splinter Cell: Chaos Theory, inside Displace International. I still keep finding new stuff in this game. So yeah, you can interrogate the mayor of New York (the one that’s considering Displace’s offer to provide private security).
Of course, not long afterwards my Xbox 1 randomly shuts off. FUCK.
Played a game called Papers Please, where you play as a border guard. I accidentally let through 2 terrorists, my entire family but my wife died (and she would have died soon) because I didn’t have enough money to pay for food or medicine, and I was put under arrest for delinquency because I was in debt. Fun times.
THEN, you joined the rebels?
that games cool
Dwarf Fortress.
I was looking through the list of buildings when I happened to notice something that I hadn’t built; a weapon stand containing an artifact adamantine sword. A quick bit of exploratory digging near the edge of the lowermost cavern layer revealed that it was contained within a ‘curious structure deep underground’.
To be more specific, it was an immense, sprawling labyrinth buried at the very bottom of the map, made out of an indestructible, pitch-black stone and populated with an army of undead so utterly massive that their pathfinding AI alone caused my framerate to drop to four.
Oh, and the sword is a trap.
DNF 2013 mod, the bike segment is seriously amazing.
Avoiding the trucks while the guys in the back shoot at you and the drivers swerve really gets your adrenaline pumping, especially when you make it out without getting hurt.
Is it possible to get that for free or do I have to download, say, the original Duke Nukem from GoG?
Needs the Duke3D.GRP, so you’d have to get it from GoG, steam, or any other “alternate” methods you can think of.
It’s amazing what people can manage to make out of that old engine.
Happened to catch an Orokin Reactor alert mission in Warframe this morning, thanks to my religious checking of the WarframeAlerts twitter feed. So I’ve got myself a blueprint for a shiny new potato. WOOT.
Played some Bioshock Infinite in 1999 mode. This game mode is pretty difficult, but a good challenge. Just finished the Hall of Heroes part of the game.
Also played some Black Mesa with TextFAMGUY1’s On a Rail Uncut and Surface Tension Uncut and .RK’s loop mod.
Manhunt, kind of fun and really challenging on the higher difficulties
the violence certainly doesn’t feel the same as when It was released but I would kind of want a sequel that would recieve the GTA IV treatment: Make a social commentary on violence, the media and the human psyche
but meh, unlikely, considering the clusterfuck that was both games commercially
Even Rockstar admitted the game’s violence for the sake violence without any bigger motivation behind it was a big mistake in retrospect.
Yeah, Manhunt is like a more grittier version of The Survivor, it had a lot of potential for something really interesting but unfortunately, I guess Rockstar was just looking to steer controversy, so people would want the game, but it failed.
Too bad, there certainly were some really good ideas on both games
Reinstalled C&C Generals today. I really suck at it now
I played a video game today.
Yeah, that one’s good, I liked it. So many possibilities in that one!
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.