What do you think is needed to make Half-Life even better?

I mostly use the shotgun so I expect some sort of reaction from the enemy when I shoot them :stuck_out_tongue: .

How about a more lively City 17 pre-uprising?

Seems pretty lax for the flag-city in a world that has been taken over by aliens. Why not have the skies dark with burning ashes (Like Stalingrad, 1942) and have Air-watch gunships flying overhead constantly. Maybe more concentration camps and raids; more Striders and spotlights. What about some random Civil Protection shake downs and some visuals of citizen getting beaten to death by Metro Cops? Maybe some air-raid sirens and marching Combine soldiers like the Nuremberg rally?

Oh wait, they did a lot of that in the beta and removed it – damn…

They had most of that in the beginning of HL2. Civil Protection wouldn’t let that guy take all his bags, they invaded the apartment to beat the shit out of everybody, you see citizens hog tied, and that one guy after you get the crowbar nearly (or does) get beaten to death.

More Realism, but not in the shitty way!

I mean like come on. How do fuck does a rebel in some clothing can beat asses of many Alien bio-engineered awesome suit wearing badasses? I can understand that with main characters but It destroys the whole desperate humanity concept since the rebels are god.

That’s what I would like to see in HL2, a more post apocalyptic atmosphere.
It would have made Gordon’s journey more epic since we would be saving a doomed human race. What I saw in HL2 was The rebels were doing just fine without us. We just came to finish it. Humanity never seemed so desperate to me. Damn you leakers, why!? why!?

How were the rebels doing well? They are getting slaughtered left right and center, even when Gordon is fighting with them.

Play on hard, that might change your mind as to how tough the Combine actually should be. See how many civis you manage to get through alive on hard, have them next to you at all times.

After the destruction of Nova Prospekt I doubt every citizen suddenly raised arms against the Combine. It would of been extremely high profile guerillas at first, then as the Combine came down on the population harder the population rise up angrier, THEN the Combine go apeshit, unleashing striders and such.

You’ve gotta realise it wasn’t until a week after when Gordon and Alyx come back that the resistance actually start getting their game together, and the Combine start ‘leaving the streets to Striders’. Before that it’d of been APCs and metrocops everywhere. Not much against hit and run guerillas.

True, but it was done so badly. I love Half Life 2, but the A.I. seems so dead to me – maybe I have just played it too much.

The game doesn’t let you take all of the world’s destruction in - it jumps into action too fast. That’s why I mentioned the beta. In the beta, there is a whole sequence in which you are find your way through the city streets and see a lot of grim and freaky shit.

I.e. Giant moving pipelines digging in the earth; Children working on Creamator helmets; giant furnaces and the sounds of metal clashing all with dark purple skies filled with ash and flame from industry; citizen walking in lines while being guarded by city scanners and Metrocops with trenchcoats; Striders and gunships moaning while on patrol. Real ambient shit…

I did but maybe the impression of “normal” never left me I dunno. Also rebels got slaughtered not because they were weak because the AI was dumb. They always loved to walk right into indestructable dropship gun’s fire or strider’s penis explosion. Still combine soldiers seem a little weak to me when we are slaughtering them like mad. Breen was lying to the Combine.
Humans as synths suck ass.

Not really. The resistance NPC have very little health and can be taken down with relatively few hits. I think if you take Freeman out of the picture the resistance don’t hold up against the Combine soldiers, let alone against their synth support too. At least I thought that was what the game was trying to portray.

Combine soldiers are rewired humans with a bit of body armour, nothing more. Cheap and cheerfull ( by command ) with very few resources needed to be spent on their upkeep and equipment. Why bother sending in your precious syths when you can send in tons of cannon fodder to sponge up some bullets and generally swarm an area. Cannon fodder I’l add that is in vast supply, and readily available. Just black bag some more citizens.

Why would the Combine give a shit about how many they lose? They have enough replacements.

I don’t know, do you think they breed humans themselves to turn into Overwatch?

Better AI (or at least enemies that move more) and more enemy variety. I mean it was good in HL1 for it’s time on those departments, but HL2 was kinda lackluster in that field. Even for 2004.

I hope Half-Life 3 has the same time of levels and style of exploration+puzzles as the original. Half-life 1 had better levels than the second game by far.

Any changes to the game for Black Mesa hopefully will stay true to the style of the original. The game needs nothing else in my opinion. It is the closest to perfection out of all of the games I’ve ever played.

Nah. They simply raid some apartments, drag people of to the trains and send them to Nova Prospekt. There they replace half their brain with wires, rip out their unnecessary organs, kit them up and store them away for when they are needed.

More dark areas, like in DooM 3 :awesome:

Doom 3 was all dark all the time. That’s why it didn’t really work as well as id wanted. You need to accentuate dark areas by contrasting them with well lit areas. The martian base in Doom 3 was a textbook example of infringing health regulations by having all areas very badly lit, even in the areas before the demonic invasion happened. Even after the demonic invasion the game was still far too dark in the normal combat areas, making the really dark sequences of the game lose the impact they were supposed to have.

Hopefully Doom 4 will have a better sense of that lighting design and pace.

To keep on topic, while Ravenholm and Lowlife were really neat chapters in the games, Valve shouldn’t keep repeating the whole “dark is scary” formula. There are other ways to make a scary game without resorting to darkness.

Especially because you had to choose whether to be able to see or be able to shoot. I still find it funny as well because I just finished Splinter Cell and am playing Chaos Theory and it seems really strange at how dark everything is. It makes me wonder how the guards are supposed to guard anything when they can’t see you sneak past 3 feet in front of them :stuck_out_tongue: .

They know you’re there because you need to have a flashlight to find your way around. Doom 3 takes place in an alternate universe where night vision was never invented. Or florescent bulbs.

What is needed to make HL even better… simple:

A dedicated team constantly being asked when it’s done and about a decade of developement.

seriously: less loading screens would indeed be nice.

Well they’ll run out of humans eventually since they are not reproducing.

That’s the idea.

And then move on to he next planet.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.