What did you enjoy killing most in Half-Life 2?

They shouldn’t be as easy as you claim. Or are you taslking about metrocops?

You sir are now damned to hell…for eternity:meh:

Unless they release Black Mesa and all the problems in the world disappears.

There is no such thing as hell. I just didn’t enjoy Half Life 2 the way I enjoyed Half Life. It was to boring, especially the city part, or parts where you were against combines. It fells better to be in an undiscoverd border dimension then a generic city.
[COLOR=‘Black’]There is no hell, there is just Nirvana.

I have to say, I agree.

I liked killing the Antlion Guards.

Thankfully, there were very few. The Antlions were annoying.

The gunships, the hunters, the striders, pretty much any of the enemies with a lot of hitpoints that actually stood a chance at killing the player.

I have to say I enjoy moar playing oppossing force than playing hl2:ep2

what I’m gonna say? I liek shock trooperz and hgrunts and they r not in hl2 :stuck_out_tongue:

Killing is a sin.

:retard:

NO YOU

I liked killing the houneyes before you enter the giant tentacle chamber in blast pit. Funny as hell when they do a flip! But somehow its soo much harder to do it elsewhere.

Manipulating the console, and killing Alyx in just about every way conceivable throughout Half Life 2. Extended the replay value for a little while until I discovered the world of GMod.

I kinda agree. I really enjoy Half-Life 2 up to Nova Prospekt, and then for some reason the environments just sort of blur together into a big grey blob.

My favorite thing to kill has to be the manhacks. I like the “smash” noise they make when you propel them against a wall with the gravity gun. :3

Half-Life 2 was never terribly strong in the action department, save for a few parts. I always found the weapons to be relatively lacking, they just weren’t that fun to use, and the enemies were similarly unremarkable. You were still fighting enemies that were generally humans and had human or human-like weaponry. Any monsters you fought were also relatively simple, save for the striders and bigger enemies that generated a lot of action.

The fact that they added no new weapons, and pretty much no new enemies across episodes didn’t help. Half-Life 1 was somewhat more interesting, though still wasn’t as fun as some of its mods that made things more amusing. Half-Life 2’s strength lies in its flow and story-telling, which it excels at greatly.

Still, I’ll be greatly disappointed if there’s no new weapons in Episode 3, and only the advisors as a new enemy.

Set sail for disappointment. :smiley:

The headcrabs, Of course, Little,Cute,Bastards.

who doesn’t enjoy killing those mother f****s wich scare you from behind and when ya turn around you don’t see nothing and then you see a lot of teeth jumping into you?

i enjoyed killing the headcrabs. little, cute, bastards. head humping me from behind.

I enjoyed killing the gunships. FWOOOOSH! Woosh, woosh, woosh. Boom! Bodoom bodoom bodoom BOOOOM! :smiley:

I always was eager to find an infinite rocket crate because that meant there was a gunship or three to take down. Didn’t like trying to take it down with the pulse cannon on the boat, though…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.