"We've Got Hostiles!" Ideas.

I see no reason why there’d be a utility closet in a security station.

This.

That’s why I think just having you open the door for him would make much more sense.

The dev’s have already said that they would make sense of that scientist suddenly;y being in there.

Yeah, I thought they might have done that either pre-crash, or right after it.

I think it was pre-crash.

OR, the scientist could arrive outside the security station as Freeman gets there through the vent, banging on the glass outside and freeman can let him in.

Welcome! You may have a small one.

And thanks for the answers everybody.

How does someone who’s been a member of a forum for 6 days welcome someone?

…Anyway…

Are the devs keeping the wet floors near the turrets, and if so, are they going to explain why the floor is covered in water? I don’t remember there being an actual reason for it.

cuz i’ve been on the forums for awhile, but i lost my original members information after forggetiing about BM. I created a new one.

Really? I thought yes was way more important than yes.

It’s obvious that the devs were cleaning up the accidents made by those giant cats. Be glad there isn’t an odor simulator.

There should be Threads about All the chapters. Help organize it.

What for ? Since they are nearly all complete and finished, that’s nonsense :facepalm:

Ever travelled by airplane? It’s the stewardesses who welcome you to the city you have just arrived at, even before you get off the plane. Same logic.

Fair enough. I think George Carlin actually made a joke about that in his “Airline Announcements” standup.

Cool, thanks.

That’s true. Forgot it was almost finished.

wuuuuuuuuuuuuuuuuuuut

FYI This has already been fixed in the Gldsrc version of Half-Life (steam version).

Well i have the retail version. No steam.

Edit: Gldsrc version? Aren’t all versions Gldsrc. They all use that engine.

Well activate it then.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.