Weird weapon menu navigation

I actually did not notice this at all for some reason, I really didn’t have any problems switching weapons in tricky situations.

Though I hadn’t really sat down and played any HL games in a long time before I played Black Mesa.

Instead of complaining that your weapon selector sticks one spot out of place (which is just completely nitpicky) there are much better things to bitch about that actually make some sort of difference.

I think we’ve already established that this does make a difference.

Believe me, I know there are bigger things to bitch about, but there are plenty of people already bitching about those things, and I saw no one bitching about this, so I figured I’d bring it up.

Agreed, it bugs me to no end.

What do you people use your mouse wheel for? Mouse wheel for weapon switching really solves the “problem” youre all complaining about.

Mouse wheel is for old people.

/sarcasm

I admit it was different at first and had me deviate from standard procedures but I adapted to the change. Natural selection at its finest.

Mouse wheel is good for switching between a few weapons, but when you have more than ten weapons, number keys are really way easier.

:facepalm:

Thats why I use my mouse wheel AND weapon category keys

Yeah, the new weapons switch really throws me off my game, particularly if I’m transitioning from a seperate HL2 mod. I can see what they were trying to do- they were trying to reduce the key presses needed to ready the next weapon down.

That said, two presses of two and a click represents “MAGNUM” in my brain. It comes down to basic muscle memory. Swapping between BM and Minerva: Metastasis can bring this issue into stark focus. They’re both on the same engine, and they’re both very Half-Life in their execution by design. M:M, being based on HL2 and having nothing in the way of interface modifications aside from Minerva’s messages to the player, is entirely consistent with the retail HL2.(2+2+click = MAG) Black Mesa, in it’s attempt to improve on everything in the original HL, inadvertently made itself a stumbling block in a way. (If you have the glock equipped, 2=MAG, 2+2= Glock again) It’s not difficult to adapt to, but it is a problem with the interface.

Just saying HURR DURR DEAL WITH IT.JPG is just ignoring the issue. It’s about consistency in terms of the interface. Under stress, the player will likely have to rely on muscle memory to switch weapons mid-fight (like the Questionable Ethics sequence). So getting out the crossbow when I mean to switch to the MP5 costs me precious seconds while I’m getting pelted with bullets, which leads to many a pointless death. Personally, if there was a way to fix this with the next release or bugfix I’d prefer changing it to leaving as-is, just because it’s more consistent with the original HL’s interface.

The issue with the current implementation is that it assumes a player is looking at the weapon menu whilst switching arms. Given that most switches take place during combat, that’s probably not a great assumption to make.

Not exactly a game-breaker, though.

Well said.

Not derailing, but I also miss the auto reload when a weapon isn’t selected, although unrealstic, I think it really speeds up gameplay in the HL2 series, often in Black Mesa I’ll use a weapon almost to dry, then switch to another one to finish off an enemy, and then switch back to the first weapon a few seconds later and think “oh ffs it’s still not reloaded”.

Personally, I prefer a tad more realism and never mind having to manually reload, I’m not that lazy. Besides, Counterstrike has trained me to reload often.

Why look at the weapon menu? IIRC (not on my steam computer), weapon switching in BM depends on the weapon Gordon is currently holding…RIGHT IN FRONT OF YOUR FACE.

You’re forgetting that, since most weapon switches are in battle, the player isn’t going to think “ok, I have shotgun, crossbow and mp5 are next”, since that will take them away from the battle and leave them vulnerable, since their mind is somewhere else. With the older way, its easy to remember, it’s just 3 one for mp5, twice for shotgun, etc, it requires much less thinking on the player’s part, and with most people, I’m sure that they often switched weapons using the older way without even realizing it, it’s like a subconscious thing, as again, there’s much less thought involved. With the new way, you have to think about what position you’re in on the inventory screen, which takes you away from battle and wastes precious seconds.

That would actually probably be worse usability-wise, as the user would have to memorize the positions of items in the inventory, whereas watching the menu would at least let the user directly see their position relative to the weapon they want.

I guess I’m strange then since I have memorized the location of every weapon in the menu.
On the other hand though, I’ve always stumbled through the default HL2 menu, switching to the wrong weapon all the time. This made me prioritize two weapons and always used ‘Q’ to switch between them. The menu in BM is so much better.

talk about splitting hairs…

I’ll bet most people remember weapon order pretty easily, its not difficult. Most posters on here are complaining JUST because its different, the new system isn’t worse then the old one. Youre just looking for justification to bitch because you can’t adjust. I noticed the difference, adapted, and moved on.

Yea…remembering simple things really sucks.

/sarcasm

BTW, you can still watch BM’s weapon menu if youre really that forgetful.

This thread is getting old.

then gtfo dude, we get that you don’t agree

i’d like the HL series to play and feel consistent, currently that’s not entirely the case

yes, this is small stuff, but is it really that much of a crime to point out small stuff?

gtfo, please

I don’t know about the coding aspect, but a simple checkbox (On / Off) for something like ‘Enable OLD Weapon Menu Navigation’, could potentially satisfy more than one side.

If you want to use it, check it - if you don’t, uncheck it.

No, I actually have a problem with it, along with most people, not solely because it’s different, but because it’s confusing and is less functional than the previous inventory system. If you’re fine with it, great, but a lot of others aren’t, for valid reasons. I don’t know where you get off with accusing me of being unable to adjust, but if this is all you can do, then I rest my case.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.