take your grenade fetish elsewhere :evil:
They’re a blast!..
I have nowhere else to go.
I can understand not being able to do it in multiplayer, but why not in singleplayer?
Actually, I was referring to picking up grenades.
Does it have to do with the alt-fire moving the handle? Given how forceful it was depicted in the sample video, I could see something it the weapon needing to be reset before it could fire again.
Sounds like your new method of controlling spamming is to hurt the player, like the tau cannon is you overcharge it?
Am I right?
Brutal, but okay.
you could already hurt yourself with the gluon at close range…by the way, is this still in?
Well mate, Simple answer, one that’s been said across the ages,
“if it’s in Half-life 1, it’s in BM (most likely)”
Awesome, thanks for the post. I hope they upgrade the Hivehand’s damage, though. In Half life it was terrible.
The standard SPAS has a 6 round mag, you can get an extended mag that holds 8 shells. You can put one in the chamber as well, so a total of 7 or 9, depending on which size magazine you have.
Equally hilarious would be the fact that a lot of people would make the attempt to pick up the satchel only to be instantly blown up as they approach it… I would love to see person after person be drawn to the satchels like a moth to a bug zapper.
it would be like
“hey look, free satchels”
“see ya!”
“say what?”
BOOM!
Actually I used that feature all the time in hl2, grabbing combine nades with your hands was very effective. It was not available in hl2dm though because the gravity gun came out fast enough. I hope this is left in, because it would simply mean making the grenade a physics object light enough to be picked up like in hl2. Only thing I could see being an issue is changing ownership in deathmatch
Grenades are fire and forget; you cant pick them up again.
What? So the only solution now is to run from grenades?
Unless we can still shoot them…
better off running then shooting em
Grenades are designed to flush you out.
Why can’t you pick them up again, though?
I mean, just because the fuse is 2.5 seconds doesn’t mean it should be impossible- just unsafe.
Grenades are designed to flush you out.
Does that mean that the enemy AI can’t throw them back at you either?