I’ve read that when using expensive water on different heights the water brushes are not allowed see each other. But I need some additional information. (I’ve tried to search for the information and failed :[)
My problem is this:
I have a swimming pool with a hole in bottom and a pipe that runs underneath the pool. The player can dive from the pool straight down to the pipe.
Is it enough if the water surfaces don’t see each other? That way I could have water in the pipe with the surface touching the ceiling and one tall water brush where the hole is to connect the pipe to the pool.
PS. My graphics card bit the dust and I’m using a older one so the water reverts back to cheap water hence I can’t really test it myself.