The minigames were alright, but the one that really got me was the stupid “turn Chicago into hell but we’re pretending this somehow makes sense witht he plot” thing. The minigames actually might be a really cool feature if there’s mod tools and or an extremely streamlined high level of abstraction minigame maker so that player can add to the world.
Also is just me or does the lighting in the daylight scenes look really really flat? IMO that’s where video game graphics need the most improvement now, The Division’s lighting looks really fucking good, why can’t all games look that good? Hell, it’s even the same developer (is Watch Dogs also on Snowdrop? On second thought, looks way too shitty to be Snowdrop).
On what basis do you make this claim? They’ve shown a lot of clearly in-game footage that looks really solid. I mean I’m sure they’re showing off the PC version without really mentioning it so console kiddies don’t feel bad, and the console versions won’t look nearly as good, but I see no reason why the quality they’re showing won’t be the quality of the PC release…
The thing about Watch_Dogs that strikes me the most is that the game seems like it could actually happen for real some day when you think about how many people have smartphones these days and how everything is becoming increasingly computerized.
GTA 4 got boring way before the end of the story line (I didn’t even finish the game because the story line was going all over the place and I just didn’t care anymore).
Driving alone was so much fun for me in gta4 that I didn’t mind, but a lot of obligatory missions should have been minor side missions, I agree with that.
I had a lot of fun in GTAIV besides the story. I didn’t even beat the story until years after the game came out.
And I agree with whoever said the day lighting looks flat. Night looks great but day and inside looks pretty average. Lighting still seems to be a weak point in a majority of games.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.