Ok this thing has been compiling for like 11 days… and then today I come home to find that it’s crashed. I tried to color text as it appeared in VBCT. I did a ‘final’ compile. I selected ldr and hdr in vrad options.
[code]Compile Start Time: Monday, January 25, 2010, 5:04:57 PM
[COLOR=‘Cyan’]-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
[COLOR=‘RoyalBlue’]VBSP: c:\program files\steam\steamapps\driecke\sourcesdk\bin\orangebox\bin\vbsp.exe -game “c:\program files\steam\steamapps\driecke\day of defeat source\dod” “C:\Program Files\Steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test”[/SIZE]
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\driecke\day of defeat source\dod\materials
Loading C:\Program Files\Steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.vmf
Can’t find surfaceprop wet for material STONE/BLENDCOBBLEDIRT002A, using default
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/stone/blendcobblegrass002a_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/nature/blendcobbledirt001_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/stone/blendcobbledirt001a_argentan_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/nature/anzio_grass_blend_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/ground/flash_ground_blend_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/nature/argentan_blendrubbledirt_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/stone/blendstonedirt001a_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/stone/blendcobbledirt002a_wvt_patch
Patching WVT material: maps/dod_citysplit_b_0_1_3_test/rubble/blend_donner_rubble1_dirtfloor013a_wvt_patch
fixing up env_cubemap materials on brush sides…
env_cubemap pointing at deleted brushside near (-14, -628, 142)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 2626 detail faces…done (1)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
writing C:\Program Files\Steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Warning: overflowed 4 displacement corner-neighbor lists.Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (1) (887400 bytes)
Error! prop_static using model “models/props_c17/furnitureradiator001a.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_c17/furnitureradiator001a.mdl”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…Error! detail_prop using model “models/props_crates/woodbarrel001.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_crates/woodbarrel001.mdl”!
10
Compacting texture/material tables…
Reduced 7137 texinfos to 3500
Reduced 196 texdatas to 178 (5227 bytes to 4468)
Writing C:\Program Files\Steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
12 seconds elapsed
-31.891510 19.023012 0.000000
-31.935961 17.678400 0.000000
-31.891510 17.800638 0.000000
-31.891510 19.511963 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-25.719643 63.195198 0.000000
-25.719643 62.839600 0.000000
-26.201082 61.772800 0.000000
-25.719643 61.772800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-41.071800 59.131062 0.000000
-40.005001 59.131062 0.000000
-41.427399 59.131062 0.000000
-41.427399 58.662243 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-41.071800 59.131062 0.000000
-40.005001 59.131062 0.000000
-41.427399 59.131062 0.000000
-41.427399 58.662243 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Compile Complete for this module.
VBSP Completed: Monday, January 25, 2010, 5:05:10 PM
[COLOR=‘Yellow’]VBSP: Error loading studio model “models/props_c17/furnitureradiator001a.mdl”!
VBSP: Error loading studio model “models/props_crates/woodbarrel001.mdl”![/SIZE]
[COLOR=‘Lime’]VBSP: Compile time: 12 seconds elapsed
[COLOR=‘Cyan’]-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
[COLOR=’#4169e1’]VVIS: c:\program files\steam\steamapps\driecke\sourcesdk\bin\orangebox\bin\vvis.exe -game “c:\program files\steam\steamapps\driecke\day of defeat source\dod” “C:\Program Files\Steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test”[/SIZE]
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
reading c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.prt
1202 portalclusters
5224 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (5)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (919268)
Optimized: 10727 visible clusters (0.00%)
Total clusters visible: 1067821
Average clusters visible: 888
Building PAS…
Average clusters audible: 1199
visdatasize:369726 compressed from 365408
writing c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
Error opening c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp! (Check for write enable)
Compile Complete for this module.
VVIS Completed: Friday, February 05, 2010, 9:03:05 AM
[COLOR=‘Cyan’]-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
[COLOR=‘RoyalBlue’]VRAD: c:\program files\steam\steamapps\driecke\sourcesdk\bin\orangebox\bin\vrad.exe -final -both -game “c:\program files\steam\steamapps\driecke\day of defeat source\dod” “C:\Program Files\Steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test”[/SIZE]
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from ‘lights.rad’]
[39 texlights parsed from ‘lights.rad’]
Loading c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (13.80 seconds)
9405 faces
37 degenerate faces
1659226 square feet [238928544.00 square inches]
370 Displacements
273897 Square Feet [39441216.00 Square Inches]
sun extent from map=0.087156
78 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (720)
Build Patch/Sample Hash Table(s)…Done<1.7263 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (14)
FinalLightFace Done
Computing detail prop lighting : 0…1…2…3…4…5…6…7…8…9…10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (39)
Writing leaf ambient…done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 17/1024 816/49152 ( 1.7%)
brushes 2546/8192 30552/98304 (31.1%)
brushsides 20115/65536 160920/524288 (30.7%)
planes 14328/65536 286560/1310720 (21.9%)
vertexes 18465/65536 221580/786432 (28.2%)
nodes 2091/65536 66912/2097152 ( 3.2%)
texinfos 3500/12288 252000/884736 (28.5%)
texdata 178/2048 5696/65536 ( 8.7%)
dispinfos 370/0 65120/0 ( 0.0%)
disp_verts 36210/0 724200/0 ( 0.0%)
disp_tris 59456/0 118912/0 ( 0.0%)
disp_lmsamples 583470/0 583470/0 ( 0.0%)
faces 9405/65536 526680/3670016 (14.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7679/65536 430024/3670016 (11.7%)
leaves 2109/65536 67488/2097152 ( 3.2%)
leaffaces 15465/65536 30930/131072 (23.6%)
leafbrushes 6552/65536 13104/131072 (10.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 78125/512000 312500/2048000 (15.3%)
edges 50450/256000 201800/1024000 (19.7%)
LDR worldlights 78/8192 6864/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 1449/32768 14490/327680 ( 4.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31539/65536 63078/131072 (48.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 225/512 79200/180224 (43.9%)
LDR lightdata [variable] 2964660/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 157151/393216 (40.0%)
LDR ambient table 2109/65536 8436/262144 ( 3.2%)
HDR ambient table 2109/65536 8436/262144 ( 3.2%)
LDR leaf ambient 11700/65536 327600/1835008 (17.9%)
HDR leaf ambient 2109/65536 59052/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/382308 ( 0.0%)
dtl prp lght [variable] 1/5144 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/57612 ( 0.0%)
pakfile [variable] 181968/0 ( 0.0%)
physics [variable] 887400/4194304 (21.2%)
physics terrain [variable] 75139/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 28801
Writing c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
13 minutes, 15 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from ‘lights.rad’]
[39 texlights parsed from ‘lights.rad’]
Loading c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (13.69 seconds)
9405 faces
37 degenerate faces
1659226 square feet [238928544.00 square inches]
370 Displacements
273897 Square Feet [39441216.00 Square Inches]
sun extent from map=0.087156
78 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (714)
Build Patch/Sample Hash Table(s)…Done<-1.5835 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (14)
FinalLightFace Done
Computing detail prop lighting : 0…1…2…3…4…5…6…7…8…9…10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (39)
Writing leaf ambient…done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 17/1024 816/49152 ( 1.7%)
brushes 2546/8192 30552/98304 (31.1%)
brushsides 20115/65536 160920/524288 (30.7%)
planes 14328/65536 286560/1310720 (21.9%)
vertexes 18465/65536 221580/786432 (28.2%)
nodes 2091/65536 66912/2097152 ( 3.2%)
texinfos 3500/12288 252000/884736 (28.5%)
texdata 178/2048 5696/65536 ( 8.7%)
dispinfos 370/0 65120/0 ( 0.0%)
disp_verts 36210/0 724200/0 ( 0.0%)
disp_tris 59456/0 118912/0 ( 0.0%)
disp_lmsamples 583470/0 583470/0 ( 0.0%)
faces 9405/65536 526680/3670016 (14.4%)
hdr faces 9405/65536 526680/3670016 (14.4%)
origfaces 7679/65536 430024/3670016 (11.7%)
leaves 2109/65536 67488/2097152 ( 3.2%)
leaffaces 15465/65536 30930/131072 (23.6%)
leafbrushes 6552/65536 13104/131072 (10.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 78125/512000 312500/2048000 (15.3%)
edges 50450/256000 201800/1024000 (19.7%)
LDR worldlights 78/8192 6864/720896 ( 1.0%)
HDR worldlights 78/8192 6864/720896 ( 1.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 1449/32768 14490/327680 ( 4.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31539/65536 63078/131072 (48.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 225/512 79200/180224 (43.9%)
LDR lightdata [variable] 2964660/0 ( 0.0%)
HDR lightdata [variable] 2964512/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 157151/393216 (40.0%)
LDR ambient table 2109/65536 8436/262144 ( 3.2%)
HDR ambient table 2109/65536 8436/262144 ( 3.2%)
LDR leaf ambient 11700/65536 327600/1835008 (17.9%)
HDR leaf ambient 11586/65536 324408/1835008 (17.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/382308 ( 0.0%)
dtl prp lght [variable] 1/5144 ( 0.0%)
HDR dtl prp lght [variable] 1/5144 ( 0.0%)
static props [variable] 1/57612 ( 0.0%)
pakfile [variable] 181968/0 ( 0.0%)
physics [variable] 887400/4194304 (21.2%)
physics terrain [variable] 75139/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 28801
Writing c:\program files\steam\steamapps\driecke\sourcesdk_content\dod\mapsrc\dod_citysplit_b_0_1_3_test.bsp
13 minutes, 8 seconds elapsed
Compile Complete for this module.
VRAD Completed: Friday, February 05, 2010, 9:29:36 AM
[COLOR=’#ff0000’]VRAD: No vis information, direct lighting only.[/SIZE]
[COLOR=‘Red’]VRAD --> SEVERE WARNING NO VIS DATA FOUND!!!
[COLOR=‘Lime’]VRAD: Compile time: 13 minutes, 15 seconds elapsed
[COLOR=‘Red’]VRAD: No vis information, direct lighting only.[/SIZE]
VRAD --> SEVERE WARNING NO VIS DATA FOUND!!!
[COLOR=‘Lime’]VRAD: Compile time: 13 minutes, 8 seconds elapsed
One Line Summary: 2/5/2010 9:29:36 AM, dod_citysplit_b_0_1_3_test.vmf, Day of Defeat Source, normal , crashed?, final, 00:00:12, 15:57:55, 00:26:30, 16:24:38
History.csv was updated.[/SIZE]
[COLOR=‘Lime’]Compile Summary - job mode: FINAL
Map Name: dod_citysplit_b_0_1_3_test.vmf
VBSP - mode:normal , 12 seconds, 00:00:12 elapsed
[COLOR=‘Red’]VVIS - mode:crashed?, n/a, 15:57:55 elapsed
[COLOR=‘Lime’]VRAD - mode:final, 13 minutes, 15 seconds(LDR), 13 minutes, 8 seconds(HDR), 00:26:30 elapsed
Total Compile time: 16:24:38
[/code]