ValveTime BlackMesa Gameplay footage

The bodies flew in two different directions thus proving the charge was roughly between them. I’d say that’s close enough.

Woah, didn’t notice that… I assume it wouldn’t take much to fix the delay on that though.

^THIS. :freeman:
(And who knows, maybe if you can use props to trick the deadman’s switch it would still work. Unlikely… but still possible.)

I thought the same thing. haha.

Did they ever?

Quit the squabbling and keep it on topic, the hammer shall swing otherwise.

Holy macaroni! Am I glad I checked in. That was [COLOR=‘DarkOrange’]BEAUTIFUL.

HAHA. Do we get a 10 foot long list of checkboxes in the game options?

Podcast 17 #200 talks about Black Mesa at 49min and forward. https://www.podcast17.com/

I asked Vic at lambdageneration to give at least a tiny bit of positive critisism for BM instead of just whining. We’ll see how that goes.

BUNNIES!!! <3

I want an option to hide all the extra options in the menu.

Is there an option where if I choose it, I actually play the original HL1 instead?

I want an option to release the mod NAO

It would be awesome to have a button that switched between BM and HL, like what they did with Halo Anniversary.

wow, what a gimmicky idea. Microsoft/343 sure knows how to get money off people

I like options. Often I’ll fuck with the options for half an hour before even playing the game.

Halo Anniversary wasn’t the first game to do this. There was a rerelease of R-Type (IIRC) that let you do this 1.5-2 years before Halo Anniversary. The Monkey Island rereleases also let you do this. I’m sure other things have done it before, as well.

It would, indeed, be awesome, but I’d prefer it to remain without the feature - it’d just add extra data onto a mod that is several gigabytes in size.

so? if you live in a fairly civilized part of the world, you’d be like … meh, extra few minutes of download time…700MB who cares

I’m saying it’d be bloating the mod when it doesn’t need the feature.

The difference between Black Mesa doing the whole ‘press a button to toggle the graphics to the remake and back’ feature and Halo: Anniversary doing it is that Halo: Anniversary was a commercial game, so many people who bought Halo: Anniversary never owned Halo 1 beforehand.

It’s likely that almost every single person on these forums has already played Half-Life 1, and a majority of them have already beaten in.

In addition, Black Mesa changes up the level structure, architecture, and gameplay in such a way that it wouldn’t be as interesting (IMO) than Halo: Anniversary’s implantation of the feature, because Halo: Anniversary was little more than Halo 1 High Definition.

If you wanna see the difference between The Black Mesa and Half-Life 1, play both back-to-back, because there’s a lot of gameplay changes to witness as well.

Edit: I just realized I called ‘Black Mesa’ “The Black Mesa”. I’m keeping this mistake in, because I find it funny when an article is part of a thing’s name.

Halo: Anniversary was purely a graphical update; they still used the same levels, which is the only reason why you could toggle between the two modes. It’s simply not possible to do this in BM, especially now that the levels have a different layout.

I think someone should start to arrange a hl1 recreation mod with the upcoming source 2 engine

I’m pretty certain Source 2 was only a rumor and nobody has confirmed anything yet.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.