Valve’s Design Process For Creating Half-Life

I recently found this article, and thought I might share it here for those who haven’t read it and are interested:

https://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php?page=1

If that article was a human, it would go to high school.

Sorry? What?

Overly complicated way of saying OLD. Also no it would be in JR High.

Perhaps old, but one I haven’t seen before, thank you OP for posting it :slight_smile:

I haven’t read this before. Thank you for sharing OP.

I haven’t seen this thread in a while. Thank you for necroing CB.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.