It’s harder to look at than Wolfenstein 3D.
It’s nothing new, it’s a technology called Voxels. It’s pretty much a funding vid. Besides it’s just the same 200 meter by 200 meter square plot copy pasted over and over again to make a 1 square kilometer island, if it was 1 square kilometer of unique voxels, it would take something like 512 petabytes to store. google search for Voxels. someone has already made a game called voxelstein using this technology. the textures aren’t the greatest but you’ll get the idea.
Hahaha you just read the thread and picked out the highlights and put them in one post.
kaikarden is one popmpous faggot from what I gather
Oh geez, somebody on the internet hates me because i have an opinion that differs from their own. what a crying shame. I really don’t know how i live with myself ODB.
no, he hates you because of this:
you’re stupid
Now now kids, lets not go down there. Be civil.
no
wow, so exciting and so depressing at the same time
I thought games were starting to look pretty damn realistic, but now…
If you were to really look at a game’s environment, then you would notice how unrealistic almost all of them look.
Well just like how making games with polygons improved along with the hardware to display it this’ll take time to match what we have now.
I was referring to polygons. Take a look around any game you play and you’ll notice how unrealistic it really is.
One thing I notice, too many things are shiny.
3 Gtx 580s render this beauty in real time
There is no need for a technology like unlimited detail. It has no practical use in the gaming industry.
relative to expectations I guess, I still remember the first 3D shooters blowing my FUCKING MIND! :aah:
still, I would trade this unlimited detail technology for good story/writing/atmosphere/plot in a heartbeat, those continue to decline about as fast as graphics improve
Well I mean like others have said it could one day be used to model destruction, which would be awesome if you could destroy stuff atom by atom :awesome: .
The first time I played Metal Gear Solid 2, I thought, “This looks frickin amazing”, followed soon after by, “How can graphics get any better than this?”
Epic… They. They understand.
I wonder… GRAB 3 HD 6990s!
Equally impressive are their foliage demos that came with their UDK package. I posted a screenshot of one of the rocks from that map earlier in the thread. To think they did all that with a fairly modest increase in geometry detail and texture resolution… Imagine what the future will hold, I’d probably no longer have to worry about tricounts and texture resolution because I’m pretty sure that within 10 years the GPU will have massive amounts of memory available. The future will probably focus most on better lighting, shading, animation, post-processing and so on. The Unreal Engine 3 and the Cry Engine 3 are good examples of this.