"Too many verts ..." message

By the time i wrote this, the game has crashed 3 times on totally different areas but only when i have several minutes playing it and not always. I mean, is not normal the game crash so i can’t complain.

I must say that a message appear only once, the other 2 times game has crashes there wasn’t a message on the screen, the image just freeze and the sound keep on a loop. The time i get the message was the only time an “mdmp” file appear on the source sdk base 2007 patch and sound doesn’t keep on loop. And yes, game is proper installed on Steam\SteamApps\sourcemods\BMS.

The message says:

“Too many verts for a dynamic vertex buffer (38197>32768) Tell a programmer to up VERTEX_BUFFER_SIZE”

EDIT: Game crash again, but now saying “hl.exe has encounter an error an stop working”. Second mdmp attached.

My PC:

System Information

Operating System: Windows 7 Ultimate 64-bit Service Pack 1
Processor: AMD A8-3510MX APU with Radeon™ HD Graphics (4 CPUs), 1.8GHz~2.5GHz
Memory: 8192MB RAM
Available OS Memory: 7658MB RAM
Page File: 3452MB used, 11861MB available
DirectX Version: DirectX 11


Display Devices

Card name: AMD Radeon HD 6620G
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon HD 6620G
DAC type: Internal DAC(400MHz)
Display Memory: 4068 MB
Dedicated Memory: 495 MB
Shared Memory: 3572 MB
Driver File Version: 8.17.0010.1242 (English)
Driver Version: 13.200.11.0
Driver Date/Size: 9/5/2013
hl2_3943_crash_2013_10_4T3_13_14C0.zip (33.6 KB)
Crash_4.zip (22.6 KB)

What chapters/maps/landmarks did this happen in (“It happens when I get to the lowest level next to the blocked door next to the tentacle monsters in Blast pit” or “it happens whenever I approach radioactive sludge” or “approach a crate”)? Were you doing anything specific or does it seem totally random?

It seems to be random, as i return to the same area after game crash, and it doesn’t crash again on the same place. I am on the very early stages, start the game yesterday. I only have discover 4 weapons: Two pistols (9mm and .315), grenades and the mighty crow. So, i am not very far from the begging.

The most important tip here is that the game only crash after several minutes of play; maybe 1 or 2 of continued hours of very good play.

It’s not your PC, it’s a simple engine error.

“Too many verts for a dynamic vertex buffer (38197>32768) Tell a programmer to up VERTEX_BUFFER_SIZE”

Dynamic vertex buffer is a method that the game (Source Engine) uses to render things in the world, dynamically. The vertexes are basically any world surface/entity/particle/model. “Too many verts” means that what you saw exceeded the limit for a dynamic vertex buffer. (38197>32768) is the numerical reason why you got the error. The limit is 32768, a power of two. This is probably the hard-set limit for the Source Engine. You’ve exceeded your verts (38197) which is more than the limit above. The only way to fix this error is to ACTUALLY “Tell a programmer to up VERTEX_BUFFER_SIZE”. Ideally, something like 65536, which is a power of two.

I also get this problem. Whatever the BMS developers put in the game, exceed the vertex buffer size, so a programmer needs to raise it so we don’t get these errors anymore. :B

Well, then let’s hope Dev team solve this someday.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.