Things you DON'T want to see in BM.

Just because Windows Vista and/or Windows 7 aren’t mentioned in the system requirements doesn’t mean that Half-Life won’t run on those systems, you can run almost any game on newer ones. I even played the very first Prince of Persia on Windows XP although it was developed for MS-DOS. So buy it, it will work.

And if it doesn’t work, someone has brought out a fix to make it work.
(Half-Life works fine, my statement is just a general statement about games on Steam.)

I respectfully disagree [color=black]you retarded piece of shit

I am able to play HL1 on my Windows 7 Home Premium and I downloaded the copy I have now directly from Steam. Works perfectly.

I try getting Jedi Outcast to work properly at 1366X768 resolution, and struggle getting Dark Forces II to run at all. I’d say Half-Life is pretty up to date in being able to play on modern computers, at least from Steam. Especially at highest resolutions.

I don’t want to see that Surface Tension (c2a5e) room with nothing in it.
hl 2012-01-18 01-47-35-44.jpg

Works for me. I use Hardware Accel 16bit mode. Try that?

That’s kinda funny, I got DF2 running flawlessly in Win7 even before patching, with hardware acceleration and 1680x1050 resolution.

Pretty surprising it supports that res actually.

Yeah on topic, I don’t want to see references to stupid BM forum conversations as easter eggs.


joo must be keeding aren’chyoo

I was able to do that too. Well, my DF2 runs from Steam with an auto configured dosbox, so…

I don’t recall DF2 ever needing any DOS drivers to run O_o

Whoops, you’re right. For some reason I thought it was still a 2.5D game.

Anyway, you do need some special renderer or something like that to run DF2 properly on modern machines. Google it.

If all else fail… https://www.dosbox.com/

Still no. Unless my shitty computer is just special and can play old ass games without alot of compatibility issues. :stuck_out_tongue:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.