Ram, will single player have a good third person model or no model at all ( except the viewmodel ) ? I hope that we WILL have a model with a texture, not like in Half Life 2 :-/ .
Why do you need a third person model in a first person singleplayer?
This is the Question thread. Please use that for your inquiries like this next time.
And no, they have not created a 3rd person model for a first person single player game.
Okay, and why? Hl1 had one, it gave more gameplay videos.
Ask the developers why, by clicking that link I linked and asking in that topic. The question topic. For questions about the mod.
Somepeople like to play in 3rd person. I do occasionally just as a novelty. I think there should at least be a HEV player model from deathmatch. idc.
Yeah, playing HL1 in a top down shooter perspective is actually kinda fun. It’s easier if you do this in OpFor with the laser sight magnum, so you have a better indication of where your aim is.
But what was the command for the third person view from behind the player? I thought in Half-Life there was only a view from the side.
You could use another command to rotate the third person view, though I forget it at the time.
…thirdperson.
Precisely not. At least not in Half-Life.
It’s actually second person view because other than the player and Gordon, there’s no one around!
I know it’s called third person but still, why?
second person view would be like someone following gordon, not a free to move camera
Second person view is from the view of someone who interacts with Gordon, for example when someone talks to him. I think.
I thought it was an over-the-shoulder perspective.
Nope, thirdperson is, and always has been, a side view in Valve’s games. The only exception I can think of is the taunts in TF2.
I didn’t mean the thirdperson command. It always gets 90 degrees to the side with a 0.2 yaw and 400 unit distance. I meant the term “second person.” Also, in L4D there actually is a command for an over the shoulder view.
Oh. Well then, carry on.
On Topic: I don’t want to see blood decals disappearing from NPCs when you kill them. But since expensive, prop_ragdoll style ragdolls are spawned on NPC death instead of the cheap ones we’re used to seeing in Source, I likely won’t.
You can fix that, you know.
Yeah, I play around with the values, I just don’t use it enough to justify editing the gameinfo.txt or whatever startup commands that regulate it’s values on engine startup.