Like my old “What would you change about Half-Life 2” topic, I want to know what some of the things are in Half-Life (as a series) that could use some in-game clarification. Examples:
- How and where did the Gravity Gun come from, why was it made?
- How did Mossman and Eli manage to escape the Citadel?
- Why does becoming a zombie cause one’s torso to rip open?
Anything, big or small, and even the Gearbox expansions if you feel like it.
I really don’t want this to turn is to a debate about Gordon’s imaginary helmet, absurd theories or constant reference to the leak/alpha/beta/concept art as if it actually still matters, but I know that’s going to happen anyway.