So I just finished Mass Effect 2, and loved it for the most part, but the final boss got me thinking about how to pull of a boss battle in an FPS/TPS. So I pose the question to you: What makes a good boss battle and what, for you, would be your perfect boss battle, if you think they should even exist.
For me, I think that boss battles, in FPSs at least, are a thing of the past. In a less sophisticated time when enemies were 2D and games were substantially worse than Crysis, simplistic boss battles fit in with the simplistic nature of the game. Today however, I feel like boss battles are just tedious, and as a result often anticlimactic, as you just pour bullet after bullet into some overpowered monster.
I personally prefer, as with so many gaming concepts, the Half-Life 2 approach. Its finale accomplished both things that a finale should do. It:
A ) Provided an exciting conclusion as you rose through the citadel in a race against Breen.
B ) Showed a clear defeat over the antagonist.
So thats my view. Feel free to contribute, retort, agree, mock, or troll to your hearts desire.