the M2 browning

hey there, im making a multiplayer map,but since multiplayer isnt released i decided to turn the map into a survival map or just a weapontest map,but i have a small problem…

i cant make a working m2 browning(the machinegun used by the HECU)

can anybody make a video that shows how to make one OR make a working prefab?

could someone also help me with making a tow launcher?

https://www.interlopers.net/tutorials/25687

This might help with mounted weapons in general. It’s a somewhat complicated process.

If all else fails, decompile a Black Mesa map and use that for reference.

the tutorial said:

//DO NOT CHANGE ANY VALUES BELOW, UNLESS YOU KNOW WHAT YOU ARE DOING.
Gun Base Attachment: aimrotation
Gun Barrel Attachment: muzzle
Gun Yaw Pose Param: aim_yaw
Gun Pitch Pose Param: aim_pitch
Gun Pitch Pose Center: 7.5

and

//DO NOT CHANGE ANY VALUES ABOVE, UNLESS YOU KNOW WHAT YOU ARE DOING. (Is related to the bunkergun model, and code.)

Ammountion Count: -1 //How much ammo does this gun have?
NPC Man Point: Barricade_Gun_Manpoint
Player Lock Time: 0.1 //AI: How long to be tracking the player before shooting?
Effect Handling: AR2 //Effects sounds
Ammo Type: AR2 //What ammo does it use, how much damage, etc. MODDERS: Uses ammotypes defined in hl2_gamerules.cpp

so what should i do? can a dev or experienced mapmaker please help me?

Those are just entity keyvalues used by the func_tank. Fill them out in Hammer.

they are not made for this model. i tried those,but the entire model is moving when i aim.

the base is supposed to be static.

Oh. Try func_tank_50cal instead, or something. That’s what I saw when I looked at one of the decompiled maps.

ok,i’ll see what i can find.
edit: found it,but i still dont know what the attachments are called…

can you show a screenshot of where the brush is located and all the settings they filled in?

btw, i sent you a friendsrequest ( i usually add nice people who help me) so we can talk.

Whoops. Sorry for taking so long. I accepted your request now.

Do you still need to take a look at the .50?

i decompiled the maps and managed to figure out what to do

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.