The Gonarch

Maybe if you get killed by the Gonarch, can we see it teabagging Gordon?

Yes.
10 fucking years ago.
:hmph:

aculally i didn’t note at first, i thaught it’s just some hangings , but didn;t compare it with my dong’s shopiiing bags ,which is wierd now … :-?

You’re weird.

I know, you should keep the testic-I mean; birth sack, and add a sort of arm which fires the cu-I mean, acid. It should be just above the testi - birth sack, should be pale/brown with a red bit at the end to simulate how it is used so often, and when gordan is close to it, maybe as an additional melee attack, it could inject him with a small egg with a very long but thin tail which kills him instantly. Oh, and how about when gordon hits the ‘‘birth sack’’, the peni-I mean arm, becomes really sharp and hard for a little while, and the gonarch could try to impale gordan on it. and as lord grevious has said, it would be cool for a teabagging animation.

Yeah, bring back mr friendly and have it ride and attack with acid from the top of the gonarch!

What’s wrong with gaint walking testacles.?

Maybe even replace the crabhead with a giant dick? If you’re going for disturbing, why not go all the way?

and bullets with sweedish prostitutes

because this is half-life, not porn-life.

Well, i think we know what BMS crew should make next!!! lol

THIS!!

:awesome: swedish prostitutes.

But srsly, they should keep the gonarch like it is.

The texture is from a picture of Ram’s testicle.

With the veins and speckles warped to resemble Summer Glau’s face.

Best easter egg ever.

Not to mention the most psychologically scarring easter egg to boot :fffuuu:

But all jokes aside, obviously I hope the Gonarch isn’t changed, just Sourcefied :slight_smile:

fix’d

With source graphics…

:FFFUUU: OMG, MENTAL IMAGE!!!
SO MUCH JIGGLE!!!

Now with realistic fluid dynamics :freeman:

I’m afraid you’re wrong.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.