Originally, Hecu marines would fire they’re Mp5’s, or Spas-12’s until they ran out of ammunition, at which point they would drop said weapon, and equip a glock 17. Weather this sidearm had unlimited ammunition is unknown, as it is irrelevant- But according to the WIKI, this was removed because it made grunts much weaker, players would simply take cover until they switched to they’re pea shooters.
I think that the Idea was originally pretty interesting, and though it had flaws, it should be revised.
Perhaps Grunts who are killed by a player, have a percentage chance of dropping to the ground in an animation, and whilst down, whip out they’re pistol to make a last-ditch effort to kill Freeman, and in turn, possibly survive.
Not only would such a feature make sense, (they Are wearing ballistic plates, against presumably 9mm rounds, and other weaponry from the late 90’s (not counting nuclear/alien weps))
[COLOR=‘LightBlue’]Pros of this feature:
adds alot of character to the game- makes player feel ‘my god, I’m killing human beings,’ despite how monstrous they’re actions are. A good sense of inner conflict, as well as pity for the enemy. It allows for headshots to have more relevance, and for the player to think twice before charging into a room, guns blazing, or if anything, double check if they’re really dead or not.
[COLOR=‘Red’]Cons of this feature:
This will require manpower, and a at least 9-10 hours to code, animate, and get the voice-acting down. It will take at least a week or two to implement into the game, as well as test and rig so that it isn’t so awkward.
[COLOR=‘Orange’]What it may mean for black mesa:
Not only will this show players that black mesa is a mod with some soul to it, but it will make players go back again and again, having fun that lasts, and enjoying the fantastic voice acting that it would require. “Damn, thats cool!” and “gah, this guy’s shooting me from behind, I thought I killed him!”
Thanks for reading, Developer or not, and hopefully this is considered, if not added.