The giant fan on blast pit.

Yeah, I’m going to miss stuff like those boxes hanging on cables over the bottomless pit that seemed to serve absolutely no scientific or storage purpose.

Those were great.

Wait, they got rid of those?!
Awwwww.

Lol, except you not only compress the air again (assuming the fan is pushing air at compressible speed (probably not)) you also added energy to the flow with the fan =++heat. Expansion cooling not happening. Unless the fan is in fact a turbine on which you release an electronic brake, in which case I’m completely wrong and I apologise.

I did say I was over analysing and I never mentioned an exhaust. It it were an exhaust, a well designed chiminy would be the most logical approach and if it were cooling problem a heat exchanger would be the most logical approach. I was just suggesting a (reasonably) physically possible approach to still having the fan there, and providing a challenge for those who wanted it. I wasn’t justifying the fan’s existence. (I’ve played enough quake to realise game puzzles require no justification)

i know - that’s exactly why i said that it’s just an old game and it’s natural stuff not to make sense and i guess they put the whole thing in there because it would be boring to just go up and down elevators and push buttons , the same thing goes for the other deep pit filled with toxic green liquid where you had to go turn on the power using those moving platforms

In that case I accept your point entirely!

I found the fan part pretty hilarious when I first played through Half Life. Maybe it’s there just to give us a good laugh perhaps?

I am going to remodel Black Mesa to have barney as the only security guard model, the scientists models that were in the original, and those ridiculous parts that were removed, I’ll do my best to re-make them into the levels, black mesa style, but closer to Half-Life.

But it’s never going to be released because I don’t think it’s worthy. Black Mesa will be too perfect to release mods for.

Come to think of it, it IS weird that they transport those boxes in such a way. I mean for a top secret research facility and all. :wink:

Half Life 2 and Portal also have bottomless pits, so why not Black Mesa?

Name 3 bottomless pits in HL2.
The citadel doesn’t count, because you can see the bottom if you zoom in and wait for dust to come up.

I think there is one in the City 17 Underground (EP1) and 2 in Victory Mines (EP2).

But I’m probably wrong.

And the citadel counts because you can drop shit and it disappears before you hear the sound of it hitting the ground.

It hits the ground, the sound just isn’t loud enough to hear from where you are.

I just said you can hear the sound, I meant it’s bottomless because the engine draw distance just doesn’t reach that far.

besides the room in question wasn’t bottomless in hl1

:fffuuu:

It was just so deep that no light could reach it.

That, and Black Mesa Research Facility was built at it’s location so that it would be situated nicely over a black hole.

Thus the facility’s name.

Yeah… they almost named it Black Mesa Research Taco, but then they read the rest of the quote.

Valve was originally going to call it Black Butte, but they thought that would draw too many snickers from 12-year-old boys.

<---- snickering

I hate when people keep saying that something “was originally going to be this” because that’s flat-out bullcrap. It was just on a brainstorming list of possible names for Black Mesa. You can’t say something “was originally going to be this” when it was one of several possibilities that might have been both created and scrapped in under five minutes.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.