The Delay: Some Perspective

Game delays are big news and bad news. But once a game comes out and proves to be good, game delays are often forgotten news. Batman: Arkham Asylum was delayed in 2009. Its lead creator recalled that forgotten moment.

This Kotaku article is talking about how the latest Batman game was delayed, but ultimately benefited from the extra time. Gamers have short memories - they will be pissed at a delay, but when they actually get a good game, all is forgotten/forgiven. How topical is that?

Oh fuck your meme is much better, I feel pwnd :frowning:

Nah, they’re as good as eachother. :wink:

This is not the off-topic forum; why are there so many image macros and so little actual posts…

As for the article it is quite topical indeed…

nice you can use google image search. congrats

Yeah I thought you guys might enjoy it. More for the devs than forumers, so I’m not that surprised by the reaction from the peanut gallery.

sorry, my bad.

On: Yea dude you are right, we will forget the delay anger and it’ll be replaced with joy! yaaaay!

It’s always difficult - as a long-time fan or follower of a mod/game - to have any hope of an imminent release dashed by the announcement of a delay, but it’s as equally understandable as it is difficult as we appreciate the time and work going into the development, especially into Black Mesa as it’s development hinges almost entirely on the free time of it’s team.

True perspective on Black Mesa’s delay only comes when you sit back and realise just what it is you’re getting when the mod is released: a polished, completely remastered, up-to-date version of one of the greatest PC games of all time. It’s important to realise that because otherwise the scope of the project will simply be too straightforward to grasp - this isn’t Half Life with better graphics.

Naturally I’m a little upset that I won’t be playing Black Mesa before the end of the year, but I quickly get over it (truth be told, it’s not much to get over - in the end I’m not the one putting the work in) - and I ask any lurkers or, dare I say, trolls to think about the inevitable day when it is released, and the day you’ll be playing it, because what a day that will be - however long it takes for us to get there.

My two cents.

I have had people demand what EXACTLY is not yet done. Pshaw! Like I am really gonna cough up that info. :stuck_out_tongue:

Even if I had it. :frowning:

The way I look at it, this delay is extremely beneficial. Looking over the wiki at the new scientist and security guard models I’m already seeing the improvements the team has made, even since the release of the trailer.

I mean, just compare the new scientist to the old one. Seriously, it looks so much… well, better, for lack of a better term. Trust me, I dont care about the delay, its gonna be sweet either way.

Some more feel-goodness FTMFA:

I know there isn’t a “publisher” involved with BM but, I think some of the same factors might be at play.

I seem to recall Ramenator or someone saying that those are the same models, just rendered at a higher resolution with raytraced shadows. But im too lazy to find the post

Let’s think of a delay, as burning a cake. Developers will suddenly decide the cake is burnt, and they need extra time to fix it. Alot of people are very stubborn though, and wish to eat the cake at the first release date the devs give.

Though in Duke Nukem’s case, I think they have pretty much burnt down the whole damn kitchen.

I’m not following your analogy. Wouldn’t leaving a cake in the oven longer only cause it to get more burned?

Yeah, I had trouble with that analogy too…

I worded it badly.

Let’s change it to they put in the wrong ingrediants, follow me now…?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.