The assassins

I agree, but I think it would be far more effective to catch fleeting glimpses of them prior to their second encounter in the warehouse.

As for their original introduction, I loved it. The fact that the security guard is just shot from nowhere makes the player very on edge. When you don’t even have a glimpse of your enemy to put a face to it, all sort of possibilities jump into your head.

Another reason for having glimpses of the assassins before their second encounter in the warehouse is that the player will know how dangerous they are and so therefore, if the player were to glimpse them a couple of maps before their encounter, the suspension will drag on to the point of breaking. The player will hopefully creep round every corner and be on edge the whole way through.

Plus, all of us will have played HL before and know what to expect anyway. It could also be a way of letting the player know what is to come. As it stands at the moment, there’s nothing except a dead scientist and some scary music to let the player know that something is amiss, and a dead scientist is the norm by this point.

^THEY WOULDN’T HAVE TO!

I thought I pointed this out already. :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue:

…yes they would, or else they’d be a new enemy. They would have to behave exactly like the current female assassins.

sigh
They were talking about a standard marine AI, with standard marine model, with assassin-like textures. Perhaps with silenced guns.

Whatever… can we change subject? :FFFUUU:

And where would you see this enemy? If you see it alongside the normal assassins, then it completely changes the gameplay of those encounters. If you see it by itself, it’s still a new enemy. If you see it alongside normal grunts, that suggests factions and hierarchies that weren’t present in the original game. In technical terms, this is known as a “lose-lose-lose.”

https://hl-improvement.com/forums/models-skins/female-hgrunt-wip/

Women aren’t supposed to take front-line roles anyway. To argue there shouldn’t be male assassins because there aren’t female grunts is actually a little bit contradictory to your point (if we call special ops a front-line role).

Otherwise, we can assume all the assassins are female because the blood-thirsty bitches weren’t allowed to take part in any of the other action, so they get assigned to a squad that doesn’t legally do ‘the fighting’ (or legally exist), and everyone’s happy.

Not to mention the fact that the faq says that there wont be any female grunts.

:fffuuu:

The Raminator always speaks the truth.

And why would that be? :hmph:

That’s just United States military policy, note “they aren’t supposed to” doesn’t argue “they shouldn’t”.

and on that note, it’s a man’s choice when to impregnate, so it’s a man’s right to kill the enemy.

Besides, you don’t want your breeders getting near the enemy, do you?

There’s such a thing as taking a joke too far. [COLOR=‘Red’]Back on topic.

So that’s why the assasins always walk into tripmines! :smiley:

However I’m not quite clear on this, will they still blunder into the lasers in BM or leap over it? Perhaps they should only hit it when they’re running from Freeman, when they’re too busy to notice it in time.

Assassins should have a flashbang move where they stun the player and then run away. It would be cool if they also had beta crossbows, but that is SO not happening.

You bring up an interesting point. One could get into the nitty-gritty and argue that the NVG, shifted toward the infrared spectrum, would not detect our teal laser with its shorter wavelength.

But I support allowing AI avoidance only when walking, not running. It seems most elegant.

Yes, excellent idea, make them even more annoying and impossible to hit! Even better, why not set up a trigger that inverts your controls every time you point the reticle in their direction and then have them spout Jar Jar Binks dialogue as they run away?

^ I lolled.

Too easy. It has to program your computer to send an electric shock through your keyboard everytime they shoot you. Helps keep you alert.:retard:

You can’t really kill someone with a small electric shock. Make it so that when they shoot you in-game, the bullets come out of the screen and hit you in the eyes.

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