A few suggestions for the assassin NPC:
- In HL1, the assassins mostly avoided the direct contact with the player by running and jumping away.
I could imagine that it would make sense, if the assassins would go into a direct confrontation sometimes and not only shooting from the distance and for example try to stab the player in close combat, especially if you stand with your back to them.
They could jump at you from a higher position for melee attacking.
I think the melee abilities (punching, kicking and the use of their dagger) of this enemy should also more show to advantage in general.
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Also it would be cool, if the assassins could perform a few more athletic movements than in in the original. Like doing a roundoff. I could imagine, that the movie Matrix would also give you some inspiration for great fighting movements.
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They should be able to jump onto higher objects (like a container) from the ground.