I’m a huge TF2 nut and I’ve played almost 500 lifetime hours, but sometimes, I still feel like I’m getting really outplayed. Recently Valve has added some new tips in their loading menus, and those have helped, but I figure the community would also have some hints to share.
So ITT, post any tips, tricks, hints or insider knowledge you have learned for TF2. They can be general strategy tips for all classes, or gameplay tips that apply only to one class, weapon, map or game mode, or they could just be insights into how the game works. Anything that can help make a player a little more pro. Obviously, it would be good to make sure that they are up to date, but go ahead and post anything, even if it seems obvious or trivial.
Here’s a few to get started.
-Crit rates are 2% for normal weapons, and 15% for melee weapons. An additional bonus of up to 10% is awarded for damage dealt in the past 20 seconds, scaling linearly up from 0 damage to 800 damage. This is why when you’re doing really well you tend to get a lot of crits, and also is why the wrench crits so much.
-As a Sniper, you have a very narrow field of view when scoped in with your rifle. If you are alone with no one to watch your back, avoid staying zoomed for too long so you won’t get snuck up on by enemies. You can also learn to use the Huntsman so you don’t have this problem. Also, do not count on the Razorback to protect you from spies. Good ones will just shoot you instead, so be prepared to spycheck at all times.
-Always err on the side of caution. Lag compensation can cause some major headaches if you try to cut it down to the wire, so
(1) Duck out from heavy/sentry duels well before you’re in the red. You will die faster than you think. (2) If you are a medic with an uber, and you or your target start to take damage, activate the charge quickly and don’t wait til the last second. It is better to spring it early then to die and not have it at all. (3) If you think a demo is going to charge, get out of the way. If you don’t, he’ll have chopped your head off by the time you start to move.
-Keep one of every weapon, and learn to use them. Their drawbacks and strengths make them suited for different situations. For example, use the Direct Hit to quickly take out sentries; use the Rocket Launcher to clear control points.