TF2 Drops Update

https://www.teamfortress.com/post.php?id=3727

Anyone else think this is dumb? It’s Valve’s fault in the first place for making weapons be random drops, and then making the stupid crafting system require 81 weapons to craft a random hat and 112 for a class-specific hat. Now they’re basically making it impossible to craft hats at a reasonable rate, unless drops are gonna be in terms of minutes instead of hours. Dammit Valve, you can’t promise us hats and make them so hard to get!!! :FFFUUU:

I don’t really see why this is worse, it makes drops happen more frequently. You’ll have more crafting material.

the only acceptable drop:

It’s a great update to the system, it means those who don’t idle but play frequently will be on level ground with idlers as far as drops are concerned. How is that dumb?

“There’s now a maximum amount of playtime per week in which you get item drops. Playing beyond that amount won’t find any more items. The amount varies, but if you play an hour or so a day you’re good.” So it seems only about 7 hours a week will count towards getting items. I usually play more than that so that’s kind of annoying.

Also Door I understand what you mean and from that perspective it is a good thing. However it’s the rarity of hats that causes the problem (for me at least). Since I’ve played for months and only gotten one hat I turned to idling so I could craft them faster. Now I can’t do that and I’m kinda bummed. Hopefully with this update they’ll increase hat drops. I know hats are really not important to the game but still. :stuck_out_tongue:

Oh no, you can’t idle 24/7 for vanity items anymore? The horror!

I like this very much, considering I didn’t get any items at all for 2 weeks at some point. I welcome the boost in itemdrops.

I didn’t get any for about two months, and this was after they supposedly prevented it from happening.

I got my last item someday in 2009

This just in: Valve supports communism

Now, it’s supposedly impossible to get a losing streak of several months, which is good.

And have you guys forgotten the hats are SUPPOSED to be rare? I hardly see anyone wearing the halo anymore, mostly because at the time, EVERYONE was wearing it. They’re little ways of identifying people, their status, etc. It’s especially good when you see a hat you didn’t realize existed.

And if you’re really desperate, there are always mods that replace the Ghastly Gibbus with whatever hat model you want.

How else could they get the names of all the heavy achievements.

I’ve looked through the achievement names, and as a fellow card-carrier I can confirm that nobody out of their right- or centre-winged mind could name those. Perestroika puns, really comrade?

Consider a new hobby? Or at least a new videogame…

like Left 4 Dead 2, that has an all-new DLC incoming tomorrow, or later if you’re a consolefag and have to pay for it

This is relevant to my interests (I’ll find the lolcat image for it later)

Seriously, this is actually incentive for me to start playing TF2 again, even despite the fact that I generally get my ass kicked in it. Maybe I’ll be able to stick to it long enough to actually learn some of the strategy to the different classes.

Well, from a short two day experience, this seems to work. Two days, three drops. As stated plenty of times, there were weeks, months sometimes without anything.

Well I’m glad it works out for most people…now maybe Valve can get on to releasing the engy update

As scout: Suprise, stay calm and yet be agressive.

As sniper: Stay out of scope most of the time and only scope in when somethings there. Only charge up when you need to. And be twitchy with your arm.

As Heavy: Generally communicate and work as a team. And have a medic. That’s all to it.

As Pyro: Keep practicing.

These are the general tactics on classes I like and find very efficient (first two for comp play and pugs, last two for pubs.)

On topic: Good change. I don’t like the item limit time thingy though.

Sniper: get the hunstman and pop around corners to randomly fire arrows into the nothingness of the horizon (and get fucktons of headshots that way)

Scout: play as if you have ADHD

Soldier: spend half the time shooting your own feet, you’ll kill something at some point

Heavy: get a medic

Medic: get a heavy

Pyro: get the backburner and camp around corners

Demo: get the targe and eyelander and be an instagibbing god

Engineer: build a sentry and a dispenser behind it, upgrade both to the max and spend the rest of the map hitting both with your wrench

Spy: if you know how to turn on your computer screen, you’ll be good at being a spy

Fixed for lack of lunch. :3

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