Hi
Sometimes when I’m mapping for TF2, I need to use something from the HL2 content. This might be a sound or a texture or model that TF2 is missing that the map is needing. The question for this thread is:
Do I really need to pakrat the HL2 content into the bsp so that the users who only have purchased TF2 can see/hear the non-tf2 content that originated from the HL2 files?
*TF2 = Team Fortress 2
*HL2 = Half-Life 2