Hi.
I was wondering, how does the BMS team make the textures/model textures? I’d really like to get into modeling/texturing, but I have no idea where to start.
Hi.
I was wondering, how does the BMS team make the textures/model textures? I’d really like to get into modeling/texturing, but I have no idea where to start.
Not here TBH.
I would suggest looking into game-oriented texturing/skinning tutorials. There is not one specific method or pipeline that artists use to create textures, but tutorials that talk about game texturing in specific should give you a good place to start from.
While you likely won’t find much help here, the VDC has tons of resources for everything Source. The modelling section in particular is at: https://developer.valvesoftware.com/wiki/Category:Modeling.
If you need any other resources, just let me know.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.