TES V announced at last - it's Skyrim!

I’m guessing from all this discussion that Skyrim isn’t just Fallout 3 without guns? It’s just that I’ve never been able to get into Fallout 3 for whatever reason.

Why was i surprised? Or why is dunmer/dwemer better?

What? Have you never played an Elder Scrolls game?? For shame! :stuck_out_tongue:

Well, in answer to your question, Fallout 3 may have some similarities to Elder Scrolls games, but they are veeery different in most aspects. Different settings, different environments, different gameplay…they mostly only share the engine and the genre of RPG. I mean, in one game you shoot bandits with guns in a post-apoc wasteland, and in the other you’re fighting dragons in mountain forests with swords, bows, and spells.

I’m not saying that you definitely won’t feel any similarity in the games, but I wouldn’t say Skyrim is Fallout minus guns.

why were you surprised?

Its damn different from oblivion, that’s for sure.
But 4 things really annoy me in Skyrim :

  • Can’t take back my arrows from dead corpses
  • Worst inventory ever
  • useless map
  • game coming back to window for no reason from time to time.

Well it might be a pretty big spoiler for some but [COLOR=‘Black’]I did my initiation into the companions and did 2 quests and they offered to turn me into a werewolf

so, is there a way to activate this on steam but still install from the disk?

Yeah. Open steam, pop the disk in, run the setup from the disk. It’ll download another 200MB or so, but the bulk of the data can be installed from the disk.
Or, it can in the version sold in Canada. I assume it’s not different region to region.

ok cool, didn’t know if steam would take over the install or what.

I had popped the disk in and typed the key into steam, thought steam would see the disk or ask about a disk, but it just started downloading. my internet not fast enough for that, I want it now! :slight_smile:

It isn’t that much of a surprise when the guy in the first mission is able to do so.

Honestly I think that happened too fast. There needed to be more of a leadup. It seemed far more unimportant than it should have been.

It doesn’t happen as often as it did in Oblivion, but you still can.

Yeah, i can take all my arrows most of the time.

The inventory isn’t that bad. Takes time getting used to. it looks slick at least.

It is that bad. You get used to it, but its still bad.

EDIT: Haven’t tried this out myself, but have heard good things:
https://www.skyrimnexus.com/downloads/file.php?id=123#content

Just tried on this shitty all low settings comp that goes like 15 fps usually in game.

Went to high texture and medium shadows after a little tweaking, 25-30 fps all the time. Amazing improvement.

There’s a perk for getting arrows back from corpses. Also, was just screwing around, but apparently if you get married - the people you helped out in the game actually attend your wedding. After it I turned into a werewolf and killed all of them, but i didn’t save it of course.

Okay, so I rented Skyrim and just started playing it. I don’t really see what all the fuss is about. The beginning sequence with the execution was actually pretty good but it gets boring quickly. Maybe I’m just not a fantasy RPG kind of person.

Fallout 3 had a far more impressive opening to me, and the game simply played better. It may simply have to do with the fact that the arsenal is more varied in Fallout 3- the guns are upgradable and do lots of different things, as opposed to the Skyrim combat system which is hit in face with sword, block, repeat until other thing dies. You’d think up-close combat would be more viceral. But sadly, any combat in any Elder Scrolls is upstaged by Condemned: Criminal Origins at every turn. Opponents don’t seem to react to being hit very much- they just continue on their normal combat routines. There’s no sense of momentum or gravity to the combat animations, and as a result it just falls flat for me.

Hitting someone in the face with a lead pipe in Condemned results in the enemy reeling backwards and trying to catch you on your blind side with a swipe, or he can block it and counter attack. It’s more fluid, it feels more like a real fight and consequently the combat is more intense. In Skyrim, there’s no real weight to the affair, and animations are the typical Bethseda blend of awkward and lacking in variety. The closest Skyrim comes to rectifying this criticism is in the occasional “execution” finishers, but these seem few and far between.

I dunno, I just can’t really get into it. When do I unlock shouts so I can test how the magika feels? (For reference, my character build is a Wood Elf with the Thief sign)

This worked. Much thanks.

magicka has nothing to do with the shouts.

It doesn’t? Oh. I’d read a review that must have mixed the two up. Bizzare.

As for more current impressions, there are still things that Skyrim does right- the open feel of the gameplay does a lot for immersion, as does the lengthy texts of books you can read in-game. One of my favorite memories of the game’s predecessor, Oblivion, is that there was a full 240 page text on a heroic epic that I read all six parts of in one sitting. Bethseda knows how to world-build.

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