TES V announced at last - it's Skyrim!

Oh my look at the difference…

Seems like Bethesda is going to make the greatest Elder Scrolls all time.

Has there been any info on how amazing the new character appearence customizations will be?

I don’t think there’s any specific details about that yet.

I just hope the face editor is much better this time around and is able to produce faces that are not fuck ugly.

https://www.youtube.com/watch?v=GjTJR80rWng

found a little about it. @1:53

Not sure if want. It could be like APB, where you pick a nose and then edit the absolute hell out of it, in which case WANT SO BAD, but it could also be like fallout, where you pick a preset AND 2 BAD 4 U[/SIZE] if you want to look unique.

Comparison shots always show how much work and change has been put in a game. It’s pretty awesome. Just like Half-Life to Black Mesa, oh what a coincidence!




Orcs no longer look like an insult to people with down syndrome.

lol, those Oblivion screens are like on the lowest settings possible.

Not to say Skyrim looks bad but it doesn’t make much of a comparison.

It’s awesome that there putting this new engine to great use. You can clearly see the improvements.

Hell, the run-down-fort looks like a run-down-fort and not like something that was just put there for the hell of it.

My game is on max settings with a few visual improvement mods aswell. I’ll go screenie in a bit.

Oblivion can still look great with some mods, here’s a screen I had from a while ago with Qarl’s Texture Pack on, and maybe some other stuff, it’s old so I don’t remember. Any comparable shots from Skyrim?

I have one comparison:

I would have more, but the derp platoon was testing their magical, bouncy cobblestone, so I had to turn back:

Must never touch uGridsToLoad. :frowning:

So much more detail in Skyrim, and those are all Xbox 360 shots, right? The lighting is great.

Not really, but you don’t need them. Skyrim looks massively better.

It’s amazing how even though some things seem a little more polygonal in Skyrim than Oblivion, like the Orc’s face, Skyrims new lighting and shading techniques completely make up for that and make it look a million times better.

There’s clearly more geometric detail in Skyrim’s orc.

I mean, it can, technically, be using less polygons than Oblivion’s, but the modelling quality is much superior in Skyrim.

I suspect facial customization beyond choosing one of a selection is out the window but, frankly, I don’t care at all. It’s always been a fairly pointless feature in the games I play, as the default inevitably looks better than my creations unless I slave over those bars for half an hour. I will miss creating idiotic looking characters though. Loved that in oblivion.

Pretty sure face creation is still in. Why would they take it out?

If you think about it, the fact that you know don’t choose a class in this one, makes your character even more personal, since it’s now completely defined by your actions rather than by choosing what your character is supposed to be from a list.

So because of that, face creation must be definitely still in.

Seems like that would mean decreased facial realism or at the very least “mass-effect syndrome” where all custom faces save ones painstakingly created look like crap. Doesn’t bother me. The customization is all in the equipment and stats for me, not the appearance. I don’t look at my character much.

Most of the time you’ll be playing in first person anyway.

I love retardedly complex face creation systems. I didn’t even know people used (or wanted to use) those randomize face buttons. I figured the people who cared about what they looked like would take the time, and the people who didn’t would just run with default.

They should have a stupidly complex face creator, but have 3/4ths of the sliders locked for the randomizer button.

EDIT: also what is this half an hour you talk about someonerandom? Lightweight.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.