TES V announced at last - it's Skyrim!

Yeah, it’s like Fallout 3’s clothing and armor:
clothing/armor -> legs, arms, and torso
hats/helmets -> head
(except i’m not sure what they are doing with boots. if they have individually equiped boots as a peice of armor, then wouldn’t they do gloves/gauntlets too?)

In Skyrim, i’d imagine robes, animal hides, and chain/platemail as full body peices. And various hoods, fur hats, and helmets as the head piece, just like in FO3.

EDIT: According to a gameplay demo, boots and gauntlets ARE confirmed and included. So 4 different pieces of armor to mismatch and whatnot, which i’m gonna guess, rings and amulets to also wear like in oblivion.

It isn’t going to be like FO3… This has been confirmed on twitter…

You reply too fast for me, Hazz. haha. i edited my post because i was indeed wrong.

From interview around 5:20, Ashley Cheng: “We’ve redone how you can build your character. There are tons and tons of options in the character customization menus now. We have tatoos, scars, false eyes, different hairstyles, and over 50 beards. The characters look better than they ever have.”

Is a tatted up body with a scar through his eye, which happens to be a fake eye, enough uniqueness for ya? lol. but yeah, i hope the facial structure customizing system is better and more flexible so you can actually model out different realistic faces with it

i’m hoping that tat options, scars, glass eyes and other details are things you can add AS you play the game. While glass peepers are a pretty cool detail to add to your character’s origin story, given from the start of the game, it’d be pretty cool if somehow your character gets beat down as you progress through quests.

if i design a baby-faced pretty-boy to start the game, it’d be pretty awesome if by the time he reached the final chapters of the game, his face were scared and eye were damaged. imagine waking up after a fierce dragon boss battle or failing a mainline quest to find your character’s face permanently scared for the rest of the game. it’d be a pretty sweet element of story to add to the game. Tats should identify what guilds you belong to. The rough’n’tough Companions of the North aught to dish out some hefty initiation rites instead of just letting you join. Afterwards you might get your shoulder marked as a guild member as a sign you passed your given test.

-Kawai Tei-

lol Not even close to enough uniqueness if I can’t change my face. :stuck_out_tongue:

I’ve played APB, and Oblivion. I’m one pampered puppy. :smiley:

All Points Bulletin? I want to play that. Looks super fun. It’s prolly too late to get into it though due to other popular online mmo games that have outdone it since it came out. unless it’s has alot of users still playing it still.

Actually, there are a lot of people playing it now because it was shutdown last year, but a group of developers decided to bring it back with minor adjustments.

It’s very fun if you find a good team or play with friends, because it is like 98% PVP. If you don’t, well it gets repetitive after a while. Actually, the only thing that bothers me is the fact that there’s no real point to it. In other MMOGs, you’ve got some kind of motivation that pushes you to continue, like the story or just getting better equipment. But in APB, there’s no progression, you’re always at the same point. For example, there are no real armor in APB and the weapons aren’t permanent. So you buy them with in-game cash and they usually last for about 10 days. After that, you gotta start getting more cash to buy another one. And there’s no story to follow because the “quests” are generated randomly.

It’s like playing Counter-Strike or Call of Duty in multiplayer mode. It’s fun, but there’s no reward to the effort you’re putting into it.

Thanks for the quick run-down on it. I wasn’t too sure of what it was about or how long it lasted entertainment wise. i guess APB is kinda what you make it each time you play. it still looks pretty fun after watching a couple of youtube vids on it.

It used to have progresson, but G1 is super big on the whole COD of duty stuff. Neume (the lead guy) said that permanent weapons would be coming back at one point though. I really like the game, especially now that they cleaned up the mess that they made with Closed Beta.

If skyrim had a personal editor like APB does, I would not know what to do with my happiness.

Having too many options with character creation really gets to me though. Some times i’d just like to pick a kickass face and jump in without having to design it. i’m really OCD so i spend a lot more time on it than necessary. Sometimes it’s a blessing, sometimes it’s a curse. Sometimes i change my mind and cheat my way back to the menu after a few quests and make adjustments, often changing the character completely.

With Oblivion, every time i wanted to change my character’s haircut, i had to cheat and use console codes. Unfortunately there isn’t a way to program a barbershop mod aside from pulling up a script that toggles the face construction menu to pop up. i just wanted to change my hair! Just seeing the options to tweak my cheeks or change up my shnoz was tempting enough to make me redesign my whole character! When Fallout3 came out i was pleased to find i could actually switch up the look of my 'do without cheating. This HAS to be in Skyrim.

-Kawai Tei-

That was what Todd was saying about why they changed the way face customization works, (and the fact that the facegen head in and of it’s self was less than satisfactory) but I figure they could make some default head stuff for people who want it, and then let the artisans make beauty with their hours of time if they so choose.

EDIT

This is my wood elf. As you can probably see, my wood elf is slightly different looking (not including the obvious modded hair) than your average wood elf:

I love being able to make whatever character I like. Fallout was a massive dissapointment for me, personally.

i always used mods that modify NPC faces. There’s one that i used that made younger people look younger and older people look older. it basically reassigned skin textures and facial structure, varied by the NPC’s age on their “slider”.

Some NPCs were simply modified, most were only slightly tweaked but some were completely revamped with new faces, original attire, new scripts and different dialogue. Since most of Oblivion’s characters were generated as randomly as the wolrd’s trees and rocks, some came out looking pretty horrid. Now while i know that there are some real oogly people in real life, these ugly faces didn’t match their class or character type at all. More often than not, they just looked too similar to eachother. if Beth is thinking NPC variants through, they’ll not only have new body types for each race, they’ll also throw in varied head shapes and face types for each race.

…and that goes DOUBLE for Argonian and Khajiit faces!

-Kawai Tei-

Wow the first one is actually pretty hot… I think I’m in love with her…

She’s my baby, I put alot of time and love into that character right there.:hmph:

Surely I am not the only one who sat in that editor for hours and hours pefecting every little detail. Pics nao, artists.

My current Fallout:NV character. It allways bothered me that you got shot in the head and never had any scars.

If Skyrim has a good selection of beat up face textures I’ll go for a scar faced Breton or an Argonian with a burned up face…

Or I could go the whole hog and have a female Nord with visable eczema.

Wow, that guy really looks like he belongs in a wasteland. :smiley:

Did you do the texture work?

Whoever is responsible, both of those characters are leaps and bounds above the vanilla ones, so kudos wherever kudos belong.

https://www.ausgamers.com/features/read/3076322 13 minutes,
entire interview is quoted below the video to follow along with it.

-Explains why it’s shown off on 360 instead of pc for the demo (now you know, ppl who were complaining about this earlier in this thread).
-Talks about how bethesda is trying to and looking into moving the mod community over to consoles so their majority audience (console owners) can experience what PC gamers experience.
-Describes how they made the bow and other weapons FEEL more powerful and satisfying by following and paying attention to Oblivion weapon modders.
-Skyrim has racism (dragonborn no matter what race you pick, but you will have different special powers and get different reactions based on your race, ya damn worthless khajiits :stuck_out_tongue: ).
-Explains in detail how the Radiant Story system works more specifically.
-3 Main guilds: Companions for the warriors guild, the Thieves Guild, and the College of Winterhold for mages guild.
-Todd discusses Fallout 3’s forced ending/credits and how bethesda got a loud response to never do that again, and instead sticking to Oblivion-style ending where you may continue playing after completing the main quest.
-And the future of many DLC’s to come.

It’s nice to know that they’re trying to get mod support for the consoles. I’m sure it won’t have as large of a community as the PC community, but it is a major step forward.

Worries about security for console mods is retarded. If you’re enough of an idiot to dl a game-breaking mod, then you deserve to have your game broken.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.