Just thinking of the teleport scenes in HL2 and how they compare to the chapters anomalous materials / lambda core
Now check this Vid
https://www.youtube.com/watch?v=axhw-3oFcIk
Is there any possible way to include this overlay texture for when teleporting in black mesa to keep consistancy with the sequals…
It seems at the last teleport scene there was some kind of overlay texture …
Basically I think Anomalous materials needs these effects and a very short effect when going into the teleport orbs aswell as The final Lamda core scene should have leading to xen.
What are your thoughts on the teleportation and associated effects seen in half life 2 also the negative render effect as you teleport in
also some kind of music ambience at the very start of unforseen consequences would perhaps work well when you first wake from the disaster perhaps fading in from negative
example of photo negative effect