Ok I just decompiled the map for the Lambda core bm_c3a2g in order to change the teleportation effects on the orbs… i.e. make white flashes.
Whats interesting is is that the teleports are set-up correctly to do white flashes every teleport is 2 teleports into a white box with lights white texture applied but there is no delay set on the 2 triggers for the effect and and no env_fade effect to transition smoothly. I have done the transition in’s and outs on the entities to make the white flashes but the map won’t compile
Basically I have done the entity work but the decompiled map has serious errors in it.
Anyone have a clue how to fix this up? I am getting the num_entities == MAX_MAP_ENTITIES.
So does this mean the map has too many entities or somthing else is causing the error?
If the map has too many entities in it how did it complie in the first place? That’s why I think it’s something else…
Anyway any help would be appreciated on how to fix this without having to delete geometry seeing as all I have done is add an entity and a lot of in and out strings… I have moved some brushes to world and put some to func_details and this has fixed some of the brush number errors relating to num_entities == MAX_MAP_ENTITIES… But theres alot of brushes particularly in this map
no other planned changes but want to put in the teleportation effects that the map is aleady set up for funnily enough missing only env_fade
Right now like this I cannot fix it so please Dev’s fix this one