Team Fortress Classic vs Team Fortress 2

Depends where in England, and it depends on the bomb. Cos the whole of Japan wasn’t affected by the 2 nukes…

today’s nukes are FAR more powerful than the hiroshima and nagasaki ones.

Yup, go where the bomb is gonna fall :stuck_out_tongue:

Jingles is not very smart :stuck_out_tongue: :slight_smile:

There is no such place as “Whales”.

Don’t worry, he’s in Yorkshire. If you send a weak enough nuke I won’t be affected at all. :smiley:

This whole “depends on the nuke” thing isn’t getting through to you, is it?

Today, a nuke can be massive, but it could also be weaker than the ones dropped on Japan. It depends on which one is used.

Not yet. My dream is now to make a moveable land mass comrpised entirely of large sea-borne mammals.

The area of total destruction (35km radius) from our biggest tested nuke (Tsar Bomba) is only 73,000 times the area of the base of the largest Egyptian pyramid (13 acres).

:3

Oh, so I wouldn’t even see the damned thing! Damn!

Don’t worry, I have it on good authority* that the flash was clearly visible, with cloudy skies, anywhere from 1000-2500 kilometers from ground-zero.

*google

I don’t care about the flash; I want to see the mushroom cloud with raw_bean riding it on a surf board.

You’ll see that too. Because the blast started 4km in the air, the atmosphere was able to divert and focus some of the fireball’s light causing damage up to 1000km from the origin. The cloud was 64km tall, which with the earth’s radius and expected curvature, would make it visible (without atmospheric distortion) from 1447km*.

*wikipedia for all those figures except the distance from which the top of the cloud would be undistortedly visible over the earth’s horizon, which I calculated myself using a radius of 6378km

edit: oh crap, I forgot to compensate for the width of the mushroom cloud, but I assume its fringes sloped downward at the edges so it shouldn’t make too much of a difference. Consider my figure a lower-bound. Also, keep in mind all these Tsar Bomba numbers are from half-yield of what it could have been.[/size]

Damn it Tiki can you get any more boring?

I don’t know, I suppose I could try replying to everything four days late and without any content to contribute.

For those who seem to care my location is in my profile. Bring on the nukes, I will ready (read: acquire) my surfboard. :freeman:

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You may choose from several nuclear flavours:

American, Russian, Iranian, North Korean or French.

Can’t we use our own?

That would make far too much sense.

You know, there’s an interesting phenomenon I’ve witnessed in TFC in recent years. Medics standing next to HWguys out in the open, healing them. It never happened before TF2, but some people are trying it these days.

I love it, because they present twice the target to burn. Once their armour is stripped, a napalm grenade takes 20hp every second (not counting damage from being on fire). The heavy is content to sit in his place and be healed, and the medic is happy to die trying to heal him. This is the perfect culmination of pyro-vulnerability.

So the success of TF2 has inspired TFC players to try and use the Medic as a Medic instead of a conc-jumping assault class, and the mechanics of TFC punish them for it. Sounds good. :meh:

Erm, no, it’s newbies trying to make a man invincible who already deserves to die many times over.

TFC medics can be extraordinarily medic-like, as opposed to follow-and-beam freaks. Standing out in the open next to one man who is fighting is NOT medic-like behaviour. TFC medics do best visiting several different teammates on the offensive, who are not immediately engaged in battle. TFC medics refresh those teammates’ healths and don’t waste time trying to boost them over 100% (since the initial healing is instant, and the boosting is not). The medics do not stand healing somebody who is shooting and being shot, no. They find somebody who does not have a deathwish, somebody who will not get the medic killed as well. With the medic surviving, he may assist more people.
(With bunnyhopping fixed, the medic class also isn’t the win-all offender. For you to insist they have no better purpose is just a statement of your limited exposure.)

The HW’s greediness and overconfidence, meanwhile, makes him vulnerable as he tries to exploit what he thinks is a godsend. I don’t see how you can take this and try to turn it around, as if the ugly back of the Mona Lisa’s canvas says the work is faulty.

By the way, baby, you think attacking both members is TFC’s mechanics being punishing? No, it’s the pyro’s blessing, being able to torch adjacent targets without a loss in effectiveness. That’s how damage-over-time pays off, you don’t need to micromanage every infliction. More than any other class, his special grenades are an extension of his mechanics. That’s why he starts with 4 napalms as no other type’s cache exceeds 3. In fact, most start with 2. Racist.

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