System Shock 2: Source?

The truth of the matter is, you need a very solid, tangible idea and vision, complete with proof of concept/proof of work, if you ever want people to follow you. Nobody will want to work with you if you can’t guarantee that they won’t be spending their precious time on something that will ultimately not succeed.

You’re asking for coworkers over the internet. How does anyone know that you’re actually up for it? If you can’t explain what it is you can do for your own team, then I’m sorry to break it to you, but what you can do is not very well thought out, and you will end up going in circles if you start your project like this. I know from experience, having started and abandoned many projects in the past, because I was full of ideas and workflow processes that were “hard to explain”.

God damn it people, give me some time ok? I promise you people I will show proof of concepts and etc.

You better make us eat crow or this will not have been worth our time at all.

ok here’s something I whipped up in a day for example. It’s a simple remake of the theme for System Shock 1, for the intro of System Shock 2.
Download: https://youtu.be/0E-k55I5J-o

Messing with the Black Mesa Faceposer in Gmod, I made a “spitting image” of Grassi from SS2. I plan that when the humans are made, the heads are from Black Mesa with custom settings.

Original

Recreation

Facial Settings

//Grassi
Grassi
{
flex_data
{
cheek_depth -1.0
chin_butt -0.1
face_d_min -1.0
face_d_max 1.0
head_w_max -0.83
ears_angle 0.2
jaw_debth -0.1
uplip_size -0.3
nose_h_max -0.5
nose_angle 1.0
nose_d_max .75
nost_height -1.0
nost_width -0.3
hairline_puff -1.0
}
bodygroup_data
{
glasses 2
}
skin 8
}

if you say so

That’s basically stealing from the Black Mesa Team

I see you know quite a lot about the art of modding.

Sarcasm is quite wonderful, isn’t it?

Yep, waste of everyone’s time.

Judging by what he has posted on workshop, I can easily see him recreate System Shock. Have some faith, guiseeee.

Hell, with those skills he doesn’t even need a team!

Okay, but seriously. Most of that is ports of other people’s content to Gmod. If you’re serious about doing this mod, You absolutely have to read the SDK documentation through multiple times - as well as this tutorial on how to propose a mod.

If you want to do this mod, you’ll need at least a basic understanding of C++ coding for the source engine, level design with Hammer, sound recording and design, and how to make textures and models in formats the engine can use - and you’ll need to have a decent amount of skill at one of those, at least.

Using other people’s content is also a big no-no, unless you have explicit permission to do so. If it’s not included in the SDK base files, using it is stealing, and if it doesn’t get your mod shut down, it will certainly stain it’s reputation.

So far you’ve only demonstrated the ability to use Garry’s mod with other people’s content and switch out instrument samples in a MIDI file. I don’t mean to be discouraging, but you have to be able to prove beyond the shadow of a doubt that you know what you’re doing and won’t let the project die, or nobody’s gonna come on board.

Start doing what you can on your own - rough out levels in Hammer, get some code done if you’re able - and then come back with media of stuff you got working ingame.

Take it from a modder and a developer in training - Ideas are cheap, but if you build it they will come.

This book can also help (if you’re going to program)

Best get started already. Most modders and developers start very early (I started doing light Goldsource modding when I was 9) And as JeffMOD said; ideas are nothing until you execute them.

eye twitches Are you people blind or something, I didn’t say I want to do this myself. I SAID I WANTED A MOD TEAM DAMN IT. Can someone, just someone on this forum give me real friendly support and maybe even HELP for once.

Oh and by the way, I plan NOT to use the black mesa models, only the heads. I have seen on facepunch the heads from the game as resources. I only used the black mesa model just to make the head, not the person. When I actually get a mod team, I will ask my modelers to remake the crew members from the game.

Let me put this simply: No one will work with you unless you prove you can do a lot of the work yourself. If you get a team, you won’t have to, but that won’t happen unless you have to prove that you can.

Yeah, I’m completely done with you. If you’re too thick-skulled the understand what we’re saying, you’re not gonna be able to comprehend mod development in any way. I wish you luck with your project.

You simply don’t have the chops to do such a large scale mod project and simple gmod mods and portal 2 maps made in the in-game editor are not enough of a portofolio. Prove yourself as a capable modder/developer first by making your own high-quality maps, models or small mods. Your projects do no inspire confidence into others as it is and you already want to assemble a team to remake one of the best games ever made? It’s just baffling.

Can you understand what we’re trying to say now?

Well then I guess that’s the problem. You don’t want to be a developer. You want to be a publisher. I’m afraid I have some bad news for you:

There is no position of “Publisher” in the modding community - mostly because modding is a free practice, a labor of love, rather than a business that needs funding. You can’t just get a team to do your idea for you. If you’re not willing to step up and be a crucial part of the team itself, instead of just sitting by the sidelines and telling them what to do, you’re not cut out for modding.

You say you want help?

We have given you every resource you would need to study in order to work at becoming a good team leader. But if you don’t care about the project enough to do any of the work yourself, there won’t be a project.

This is, and always has been, the first rule of modding:

Nobody’s willing to work for an ‘ideas guy’.
If all you do is come up with ideas and make your ‘subordinates’ (as if there were such a thing) do everything for you, you will not be able to get a team going.

I think I found a place for him, guys.

T_T THAT’S NOT WHAT I AM

Unless you meant you didn’t want to do the mod by yourself, that is what you are trying to be.

If that is what you meant, well, we gave you plenty of advice - keep working at it, come back with some media in the form of maps and/or models you’ve made, and follow the guide I posted earlier when recruiting. Showing you the path is really all we can do for you right now.

People, I know a little bit in almost everything to modding (Model, Sound, Script, Map, etc), but It’s not enough to fully make a mod by myself. I can help my mod team, but I can’t do this mod myself. Please, anyone with modding experience come out!

P.S. You guys gave me NO advice, just a lot of gossip and bitching. I want help not advice!

You’d be surprised how many of the people in this thread, myself included, have modding experience. A lot of us are busy, but we’ve tried to take the time to point you in the right direction.

:hmph:
EDIT:

First you complain we’re not giving you advice, then you complain we are.
We don’t have the time/inclination to do this project at the moment. We’re busy with our own lives, and our own projects. But we’re trying to get you what you need to find people who aren’t busy and are interested in remaking System Shock 2.
Advice is all we can give, don’t piss on us for trying to help.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.