Right. They’d have to do special programming and animation work to make RPG grunts keep and use their RPGs realistically.
It’s a small thing, but I think it’s worth saying. Even if the BM devs are determined to keep the Glock’s “fast as you can click” rate of fire, it would be really nice if they would at least force security guards with Glocks to have a bit of a gap between all of their shots. As it is now, they sometimes fire shots even faster than a human player can click. It makes their Glocks seem like machine pistols at times.