You’ll have to elaborate. Who else is working on AI too?
Ah gotcha. Thought someone else was working on AI for BMS
Any chance of this guy trying to stop you getting the platform lift down into Lambda core or somewhere probably before you get the Gloun gun… It’s like one of those things that never were but would have been really good… Atleast as a one off HECU Boss fight before we don’t see them again.
Last Hard Nut HECU Marine standing
Like a living breathing ceiling turret on legs cigar in mouth hurling bullets and abuse at you
But he would have 3 times as much health as a normal Marine because He is a Boss
If they added the HWGrunt, people would complain about not being able to pick up the minigun. It’s the same rationale they had for removing the suppressors from the assassin’s glocks. I doubt it’ll happen.
What if he suicide trapped himself after you defeated him taking his remnants and the gun and ammo backpack with him?
Seeing as he would be a one off… Then there is no gun left to pick up…
I got a feeling if that get into the game, as soon as you hide, he comes running to you and blows your brains out.
They have silenced pistols…
I meant a variation of the HECU marine with a revolver.
How about an option to turn off the getting hit-blurred-vision effect?
and a particle system option to tone it down
battling the tanks is almost impossible since the smoke and dust a rocket produces causes my poor game to crash
How about an option to turn off the getting hit-blurred-vision effect?
and a particle system option to tone it down
battling the tanks is almost impossible since the smoke and dust a rocket hit produces causes my poor game to crash
Ah, I see. So basically you can only post about changes to the game itself - not anything like steamworks, greenlight, etc.?
Also, any word on fixing the optimization problems in lambda core?
You know the heavy weapons grunt would have been cool to see along side the tank out side the lambda bunker, as that is the last time you see hecu grunts. could imply that he is the commander, and that they are the last.(can be a little dark seeing as you just killed the biggest bad ass the army had). I doubt the devs would make it.
idea, after the player defeats the last hecu grunts and starts the lift a hecu radio on the lift plays a message from some survivors.(will be working on this basic draft sucks)
IDEA EDIT
basically tell the player that there are still grunts out there but they have given up on the assault.
sound source: radio on the truck on the lift
before the player activates the lift, they will hear a Sargent and soldier talking before the broadcast *
hecu grunt: what if every one else is dead sir
Sargent: they aren’t
grunt: how can you be sure
Sargent: I’m not.
once the lift is activated
hecu grunt: this is private Don doe (temp name) of hecu branch third platoon… ah fck it, listen and survivors out there, we are making a stand on the south side of the complex if any one can hear me be it BMRF or hecu, make your way there. you are not alone we can make it through this.
through out the audio log sounds of gun fire from mp5’s, pistols, a .50 cal, and alien weapons can be heard
Since it seems that they are improving the HECU’s AI, doesn’t anyone else thinks it would be cool if they added some idle animations to the soldiers? Like apart from just standing there, sometimes seeing one of them sitting down in a box, like the security guy in surface tension, or seeing them leaning on walls like some of the rebels did in HL2 after a battle , I even think the leaning thing would be kind of cool if you sneaked into them and saw some leaning on walls next to aliens corpses implying a battle just happened or something.
The Engineer HECU Marine was never seen either…
It would have been good to have been locked in a room… Seeing the sparks go around a door before bursting in to assault…
When you killed the engineer Marine he burst into flames… Which was also quite nice variant.
Since this is a thread for suggestions, here I go;
- Could you please make the Freight Trams we are riding in OaR, to be able to go backwards as fast as forward, like it was the case in Half-Life 1? It’s a much needed feature, especially with the OaR: Uncut mod. Thanks.
The OaR Uncut mod is just that: a mod. I hardly see why the BM devs should cater to what it needs; they’re basically making a whole game, not a mod.
Even without OAR: Uncut, I did find the freight tram moving like snail whenever I just went back and forth again freely, with all the enemies dead alredy.
its not a big deal, and to me personally it going slower backwards is better.
Very sweet news to hear!