Uh…
I think they look fine. frantically reaches for Source-English dictionary
Uh…
I think they look fine. frantically reaches for Source-English dictionary
It’s not a Source engine deal, it’s the fundamentals of animation. It’s shit that’s been in place since the beginnings of hand drawn animation at the start of the 20th century. Hell, these principles were employed in life drawing/ paintings that were being done centuries before that.
Oh god this, so much, I hate it. The view tilt makes me kinda sick and messed up my aim, and I have to turn it off every time I play.
I actually love the view roll, reminds me so much of Quake 1.
I can understand not wanting it if that makes you sick, though I personally have never experienced that problem. If I had I probably wouldn’t have liked Descent 1 and 2 as much as I do.
I dunno, I guess it just throws off my perception, it just makes me kinda dizzy / nauseous.
I keep it really low at .3, it’s slightly noticeable but it doesn’t mess with my head.
I think most of the important improvements have been stated, like balanced AI (I also felt the HECU and even the Vorts were a bit overpowered - not to speak the ridicilous amount of rockets for the Apache at Cliffside -, whereas I found the Ichys and LAVS underpowered, no fun or challenge to fight) or the addition of - obvsly - Xen and BMDM.
New/Improved animations would be nice, but aren’t a must.
ST Uncut and OaR uncut would be helluva addition and the aforementioned GARG AI fix is definitely a must.
Further:
yrr’s post reminds me, the LAV does less damage per-hit (1-4) than an HECU Soldier and has less accuracy. Yeah, LAV is extremely underpowered.
Vortigaunt animation fix.
Also make the assassins avoid grenades too.
Headcrab Latch when you don’t have a weapon.
Glock fast firing back but less accurate.
An option in the menu for MP5 burst
Make rpg damage to apache x3 or 2.5
You could interact (use key) with vorts at Interloper.
When the ironsights option is disabled, crossbow must not be affected
Put a deaf sound when houndeye tinnutus is enabled
MP5 less accurate when moving for NPCs.
I wonder if they’ll make the HECU grunts use their grenade launchers like in the original. And also change the mp5 grenade launcher to be more like Half-life 1 and 2.
Half-Life’s grenade launcher is silly.
I cannot even begin to imagine the backlash if the the HECU could use their grenade launcher. They’re already complaining about them being too difficult.
Addon/mod launcher would be nice.
I want the HECU to have their MP5 grenades back but they must act like HL1.
^Hell no, its already a pain in the ass to dodge their bullets on hard mode.
Besides, the way they throw grenades has a similar arc as HL1’s grenade launcher and by the time it gets to you it’s about time to blow up.
Come to think of it, I did notice something strange about the scripted animations; most of them look like the characters have no weight at all. It’s just so… floaty.
I’d be good if the devs could fix the problem with the corpses falling through the ground. I have to change a certain value in two different files in the bms folder in order to have the enemies (well, allies as well) fall on the ground not through it every time. And with every time I mean that when that values is changed, Black Mesa won’t appear in the game list the next time I launch Steam.
I’ve never heard of that happening. :retard:
Well, it might also happen in the German Orange Box version only. You know, everything in Germany is cut.
/offtopic It’s been a long time since I logged in the last time. Why are there no signatures available anymore and why?
Maybe they could specify what gibs would appear on barnacles.
Ex.
OC - Scientists/ human gibs
OaR - guards /human gibs
FaF - marines/human gibs
Xen - alien gibs/ human gibs
Maybe they could do something similar with the face creation system?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.