Suggestions for the final Steam BM version

Add a speedloader to the .357 revolver reload, it always irked me in HL2 and BM that we see your thumb magically hold all 6 bullets in perfect alignment with the cylinder.

aaren’t they in a clip? pretty sure they are

A console command that modifies the crowbar/melee damage to the headcrab. In Half-Life, it takes 2-3 hits from it. Now, it only takes one hit whatever the health of the headcrab is.

I’d like a console command that lets the crowbar ont-hit-kill barnacles, like in HL 1 AND 2

Just go into the skill.cfg and lower the damage of the Crowbar, or raise the health of the Headcrab.

People need to stop making gameplay altering requests that are easily possible to do themselves.

Just because we can change things ourselves doesn’t mean we shouldn’t request changes to the defaults of the next release…

One things that annoys me a bit is that if I selected the shotgun and want to switch to the MP5, in the original Half-Life I simply pressed 3 and that’s it, while in Black Mesa pressing 3 selects the next weapon which is the crossbow. Is there any way I can change the behavior to the traditional pattern?

Even if you raise the health of the headcrab, it still one hits them with the crowbar (pretty much like the barnacles in HL1/2), other weapons works fine.

Just raise the melee damage modifier of the barnacles to 100 :slight_smile:

Except not everyone wants your changes. I like it how it is.

That’s fine! Everyone’s entitled to their opinions. I didn’t know there was a melee modifier, and now I do.

But I still reserve the right to share my opinions and preferences on gameplay. Thst’s what this topic is about, right? If they do change it (which is unlikely), then you can edit your skill.cfg

Because I’m sure not everyone wants your changes, either.

Its also better to take the ten seconds to fix it forever than force the majority to take ten seconds to fix it individually.

Doesn’t it make sense though, that enemies and weapons that are also in HL2 act the same way as in HL2? Same goes for other things like jumping mechanics for instance.

Nope, they’re magically held in a perfect alignment by your thumb.

I agree. More mechanical consistency with HL2 would be a big improvement. Particularly in the jumping which I’ve mentioned before in this topic.

I’m still hoping against hope that they add a “gnome”-like achievement for BM. You pick up something near the beginning of the game and carry it with you until you get to Xen. My idea is the following achievement:

I Haz a Bukkit
There’s a special colored bucket inside the locker room lavatory (where you give the scientist a roll of toilet paper) that you have to take with you through the game until either you get to Xen and you can throw it into one of these…er…sphincters?… in the Xen chapter Interloper. Or, if you can’t really take it with you through teleportation orbs, throw it into the first teleportation orb you come across.

I know there’s already an achievement in which you take a hat with you, but it’s really late in the game when you come across this hat and you don’t have to take it too far. What I liked about the Little Rocket Man achievement is the difficulty involved in taking that thing with you through a large part of the game. Hopefully, they do something like this when they release the Xen chapters.

I’m hoping there’s something to this. I know there’s a pretty big “may,” but he wouldn’t just say that if there wasn’t anything to it.
I hope.

This already exists, number 21: https://wiki.blackmesasource.com/Achievements

I haven’t figured out how to get it passed the Lambda Core though, it gets stuck on the moving platforms and you can’t pick it up again.

Easier said than done, since you lose pretty much everything at the end of Apprehension.

If you notice, I do reference that in my post.

Good point. Perhaps they could put the item into the water, right below that garbage destroyer where we wake up. Plus the item could be another crowbar, that would be fitting. And I agree, the hat isn’t much of a challange.

My favourite achievment from HL2 is the following:

It would be really awesome to see something similar in Black Mesa.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.