Source SDK Refusing to Start

Hello, there.

Getting straight to the point, me and a few other team members have been having trouble getting the Source SDK to start. Launching through Steam brings absolutely zero results, without even bringing up the “Preparing to launch…” window. I’ve also tried launching manually through Win+R, as well as the individual tools in the folder, also non-working.

We’ve all reinstalled and/or verified the cache both the SDK as well as the bases to no avail. We suspect it’s due to Valve’s updates (as usual) but can’t be sure. Any ideas?

Dunno. Works fine for me, so it can’t be because of the update.

Do you get this message…??

“CFileSystem_Steam::Init()failed:failed to find steam interface”

I am currently getting that message for both Black Mesa and Source SDK Base 2007. I have tried deleting clientregistry.blob with Steam closed, I have tried uninstalling Source SDK Base 2007 and reinstalling, I have tried verifying the integrity of the tool cache…nothing. I’m about ready to copy the steamapps directory to a new location, uninstalling Steam, reinstalling, then moving the steamapps directory back.

We’re getting no error messages at all. It would seem that Steam registers a start-up long enough for our In-Game status to change to Source SDK for a brief moment, however nothing actually happens other than that. No errors, no “Preparing to Start” window, nada.

Black Mesa starts up perfectly on my end.

Same thing with me. I hope we can find a solution to this issue.

And to think that VALVe could maybe run the SDK at least once after they “patched” it. But no, that’s too hard for their fingers.

They need to look at everything from every perspective… and document the update changes.

I’ve had the exact same problems today, so I have no reason to believe this is an isolated issue.

Guys, verify Source SDK’s cache now! It will put in some new files in the sourcesdk folders and we will be able to use it again.

Edit #1: Delete the sourcesdk_content folder from youraccountfolder after Source SDK is updated. It is no longer needed as it is now integrated into the sourcesdk folder. Edit: Actually, delete that too and uninstall and reinstall Source SDK. It’s now part of SteamPipe.

Edit #2: [COLOR=‘Red’]For some reason, I can’t compile any captions. I keep getting this error when I attempt to do so: “Can’t find steam app user info”. I don’t know what to do to solve this issue. Never mind. I figured out how to fix it. This is the solution I used: https://developer.valvesoftware.com/wiki/Can’t_find_steam_app_user_info

Turns out it also works for the SteamPipe version of SourceSDK.

Edit #3: Because it’s now in the common folder instead of the youraccountname folder, I made a reconfigured version of the gameconfig file for Black Mesa. Here’s how it should be configured now (I think):

"Configs"
{
	"Games"
	{
		"Black Mesa"
		{
			"GameDir"		"c:\program files\steam\steamapps\sourcemods\BMS"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\sourcemods\BMS\bms.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\common\half-life 2\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\common\sourcesdk\bin\source2007\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\common\sourcesdk\bin\source2007\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\common\sourcesdk\bin\source2007\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\common\half-life 2"
				"MapDir"		"c:\program files\steam\steamapps\sourcemods\BMS\maps"
				"BSPDir"		"c:\program files\steam\steamapps\sourcemods\BMS\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
		"SDKVersion"		"3"
}

If you installed Steam in a different location, please edit this to how it was configured.

Edit: For some reason, the Hammer Editor won’t open when I click on it from Source SDK.

Hm, my Hammer isn’t opening, either. SDK Launcher is however. Ugh… there’s no way Steampipe is so much more efficient it’s worth it to break everything like this.

@PCGameCrazy None of that ain’t working.The same shit that Crypt has, already occurs for a while.

Valve needs to fix it very soon.

Its almost been a week like this.
Valve is abandoning us.

Someone posted this on ModDB. I can’t test it myself right now, but if someone else is willing to try it, post results! :smiley:

Well this is strange. I was able to open the Hammer Editor from Source SDK just now.

Edit: Seems like compiling works as well.

I agree, it works good here too.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.