Source SDK problem

I dont know, what is wrong with my hl2 map. It says “the specified file does not exist” at middle of compling.

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk\bin\source2009\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\acidspider010\half-life 2\hl2” “C:\Program Files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.vmf”

Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\acidspider010\half-life 2\hl2\materials
Loading C:\Program Files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\acidspider010\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/hl_ammobox/nature/blendrocksgrass005a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
NODRAW on terrain surface!
done (0)
writing C:\Program Files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
Displacement 0 has bad geometry near 480.00 -1024.00 192.00
Can’t compile displacement physics, exiting. Texture is NATURE/BLENDROCKSGRASS005A

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk\bin\source2009\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\acidspider010\half-life 2\hl2” -fast “C:\Program Files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox”

Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.bsp
Error opening c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.bsp

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk\bin\source2009\bin\vrad.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\acidspider010\half-life 2\hl2” “C:\Program Files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox”

Valve Software - vrad.exe SSE (Sep 15 2011)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.bsp
Error opening c:\program files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files (x86)\steam\steamapps\acidspider010\sourcesdk_content\hl2\mapsrc\hl_ammobox.bsp” “c:\program files (x86)\steam\steamapps\acidspider010\half-life 2\hl2\maps\hl_ammobox.bsp”

The command failed. Windows reported the error:
“Määritettyä tiedostoa ei löydy.”


https://forums.blackmesasource.com/attachment.php?attachmentid=1254&stc=1&d=1321390220

I would have posted the .vmf file if I had had.

Although I’m a week late, I’m gonna post this anyway. Just in case.

I think one (or more) of your displacements is the culprit here.

Double check your displacements so you don’t have nodraw texture on any of them.
And see what’s going on at 480.00 -1024.00 192.00 Is there some crazy vertex edited madness lurking around, messing with vbsp?

If you can’t find the broken displacements put them all in one visgroup, hide it and compile. If your map now compiles fine then remove some from the visgroup and compile again. Repeat until the error returns. And when it does, now there’s your problem.

Protip: That wouldn’t cause the error that guy posted.
I am pretty sure your paths are wrong, Heke.

Also I have no idea why did I dig up this thread but, according to the forums, it’s a fairly recent one.

Still gonna be people complaining about necroing it, even though it’s not really old at all.

Source: Interlopers Compile checker: https://www.interlopers.net/errors/

Care to elaborate? Or are you referring to “the specified file does not exist” message?

Because he has critical errors in his map and those errors are making it impossible for vbsp to compile, thus having no bsp file present when vvis and vrad tries to access it. Voilà: “the specified file does not exist”.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.