Oh good christ on a cream cracker, apparently my desktop SDK is still FUBAR as well. Here, have a compile log.
** Executing...
** Command: "I:\Steam Backup\corefiles\Steam\steamapps\common\Source SDK Base 2007\bin\vbsp.exe"
** Parameters: -game "I:\Steam Backup\corefiles\Steam\steamapps\common\Half-Life 2\ep2" "c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16"
Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: I:\Steam Backup\corefiles\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.vmf
material "tile/tilewall009g" not found.
Material not found!: TILE/TILEWALL009G
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "nature/blendrubbledirt001a" not found.
Material not found!: NATURE/BLENDRUBBLEDIRT001A
material "concrete/concretewall075h" not found.
Material not found!: CONCRETE/CONCRETEWALL075H
material "concrete/concretewall075g" not found.
Material not found!: CONCRETE/CONCRETEWALL075G
material "tile/tilewall009f" not found.
Material not found!: TILE/TILEWALL009F
material "concrete/concretewall076h" not found.
Material not found!: CONCRETE/CONCRETEWALL076H
material "concrete/concretewall076f" not found.
Material not found!: CONCRETE/CONCRETEWALL076F
material "concrete/concretewall075k" not found.
Material not found!: CONCRETE/CONCRETEWALL075K
material "tile/tilefloor010c" not found.
Material not found!: TILE/TILEFLOOR010C
material "tile/tilewall009e" not found.
Material not found!: TILE/TILEWALL009E
material "concrete/concretewall076a" not found.
Material not found!: CONCRETE/CONCRETEWALL076A
material "concrete/blendconcdirt004a" not found.
Material not found!: CONCRETE/BLENDCONCDIRT004A
material "metal/metal_liftbase01" not found.
Material not found!: METAL/METAL_LIFTBASE01
material "nature/blendconcretedirt001a" not found.
Material not found!: NATURE/BLENDCONCRETEDIRT001A
material "concrete/blenddebris001a" not found.
Material not found!: CONCRETE/BLENDDEBRIS001A
material "plaster/plasterwall053c" not found.
Material not found!: PLASTER/PLASTERWALL053C
material "concrete/concretefloor_silo01a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_SILO01A
material "concrete/concretewall_silo01b" not found.
Material not found!: CONCRETE/CONCRETEWALL_SILO01B
Could not locate 'GameData' key in i:\steam backup\corefiles\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/five_mainblock_int16/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/five_mainblock_int16/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/five_mainblock_int16/nature/blendrocksand008c_wvt_patch
Patching WVT material: maps/five_mainblock_int16/nature/blenddirtgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/five_mainblock_int16/plaster/plasterwall022c_c17_-66_3530_9!!!
Multiple references for cubemap on texture maps/five_mainblock_int16/plaster/plasterwall022c_c17_-66_3530_9!!!
Multiple references for cubemap on texture maps/five_mainblock_int16/plaster/plasterwall022c_c17_-66_3530_9!!!
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...WARNING: areaportal entity 2727 (brush 637635) touches > 2 areas
Wrote c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.lin
Areaportal leak ! File: c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.lin
Brush 416944: areaportal brush doesn't touch two areas
Brush 415943: areaportal brush doesn't touch two areas
Brush 403455: areaportal brush doesn't touch two areas
Brush 399471: areaportal brush doesn't touch two areas
Brush 378119: areaportal brush doesn't touch two areas
Brush 378517: areaportal brush doesn't touch two areas
Brush 677275: areaportal brush doesn't touch two areas
Brush 676867: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1782 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_day01_08_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_08_hdr to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_day01_08_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_08_hdr to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 1 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/it_poster013" not found.
material "overlays/rationpapers01" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (2097913 bytes)
Error! prop_static using model "models/props_wasteland/prison_heater002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_heater002a.mdl"!
Error! prop_static using model "models/props_wasteland/prison_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_shelf002a.mdl"!
Error loading studio model "models/props_forest/footlocker01_open.mdl"!
Error loading studio model "models/props_forest/bunkbed.mdl"!
Error loading studio model "models/props_forest/bunkbed2.mdl"!
Error loading studio model "models/props_forest/footlocker01_closed.mdl"!
Error loading studio model "models/props_c17/hospital_surgerytable01.mdl"!
Error loading studio model "models/weapons/w_combine_sniper.mdl"!
Error loading studio model "models/props_forest/table_shed.mdl"!
Error! prop_static using model "models/props_wasteland/kitchen_counter001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_counter001a.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002a.mdl"!
Error loading studio model "models/props_foliage/vine_wall1.mdl"!
Error loading studio model "models/props_foliage/fallentree_dry01.mdl"!
Error loading studio model "models/props_c17/hospital_railing_256_01.mdl"!
Error loading studio model "models/props_c17/hospital_railing_64_01.mdl"!
Error loading studio model "models/props_c17/hospital_railing_32_01.mdl"!
Error loading studio model "models/props_c17/metalladder004.mdl"!
Error loading studio model "models/props_forest/ladderwood.mdl"!
Error loading studio model "models/props_silo/fanoff.mdl"!
Error loading studio model "models/props_silo/fanhousing.mdl"!
Error loading studio model "models/props_foliage/bush2.mdl"!
Error loading studio model "models/props_foliage/shrub_small.mdl"!
Error loading studio model "models/props_foliage/grass3.mdl"!
Error loading studio model "models/props_silo/silo_server_c.mdl"!
Error loading studio model "models/props_silo/silo_server_b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
.Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
.9...10
Compacting texture/material tables...
Reduced 7633 texinfos to 3675
Reduced 449 texdatas to 344 (20170 bytes to 15840)
Writing c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.bsp
6 seconds elapsed
** Executing...
** Command: "I:\Steam Backup\corefiles\Steam\steamapps\common\Source SDK Base 2007\bin\vvis.exe"
** Parameters: -game "I:\Steam Backup\corefiles\Steam\steamapps\common\Half-Life 2\ep2" "c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16"
Valve Software - vvis.exe (Sep 20 2013)
4 threads
reading c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.bsp
reading c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.prt
1373 portalclusters
3530 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6
** Executing...
** Command: "I:\Steam Backup\corefiles\Steam\steamapps\common\Source SDK Base 2007\bin\vrad.exe"
** Parameters: -ldr -lights noirshadows.rad -StaticPropLighting -StaticPropPolys -TextureShadows -game "I:\Steam Backup\corefiles\Steam\steamapps\common\Half-Life 2\ep2" "c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16"
Valve Software - vrad.exe SSE (Sep 20 2013)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file I:\Steam Backup\corefiles\Steam\steamapps\common\Source SDK Base 2007\bin\lights.rad.
[Reading texlights from 'noirshadows.rad']
[0 texlights parsed from 'noirshadows.rad']
Loading c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.bsp
Loaded alpha texture materials\models\props_combine\combine_bridge.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\ivy01.vtf
Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
No vis information, direct lighting only.
Setting up ray-trace acceleration structure...
** Executing...
** Command: "I:\Steam Backup\corefiles\Steam\steamapps\common\Source SDK Base 2007\bin\vrad.exe"
** Parameters: -hdr -lights noirshadows.rad -StaticPropLighting -StaticPropPolys -TextureShadows -game "I:\Steam Backup\corefiles\Steam\steamapps\common\Half-Life 2\ep2" "c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16"
Valve Software - vrad.exe SSE (Sep 20 2013)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file I:\Steam Backup\corefiles\Steam\steamapps\common\Source SDK Base 2007\bin\lights.rad.
[Reading texlights from 'noirshadows.rad']
[0 texlights parsed from 'noirshadows.rad']
Loading c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.bsp
Loaded alpha texture materials\models\props_combine\combine_bridge.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\ivy01.vtf
Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
No vis information, direct lighting only.
Setting up ray-trace acceleration structure...
** Executing...
** Command: Copy File
** Parameters: "c:\users\maingear shift\dropbox\five source control\maps\main block\five_mainblock_int16.bsp" "I:\Steam Backup\corefiles\Steam\steamapps\common\Half-Life 2\ep2\maps\five_mainblock_int16.bsp"
I’m guessing my config isn’t set up right. Where are the Ep1 and 2 FGDs? Did they get rolled into the main hl2 FGD?