I’ve recently had quite a few problems inside Source Games, I think I’ve figured it out to be reflectivity issues, and when I playback a demo to be recorded, most surfaces such as water, windows, and anything else that reflects, shows up as the infamous purple and black checkers. But these are slightly transparent with the original surface vaguely showing below.
I haven’t got any screens at the moment, but I think you can get what I mean.
So, any suggestions guys?
Thanks. :3
~Adam.