Source games having graphical glitches

Lately, there have been wierd graphical glitches happening to all source games I run on my laptop. I don’t know what changed, but this wasn’t happening when I first got my laptop. Refer to the thumbnail for the exact problem, but the jist of it is all opaque textures with alpha blended portions of it appear transparent. It’s not very cool. How can I fix this? I run everything on the highest settings, with 4x MSAA. I have an Nvidia Quadro FX 770M. I’m not really a computer guy when it comes to hardware, so I don’t have the foggiest what the problem could be. Display drivers?

wallhax

Quadro? In a Laptop?
Anyways, it could very well be the display driver, as Quadros are build for professional applications and therefore have special drivers - there might even be an option for making certain things transparent. I wouldn’t know, I’ve never bothered looking into the Quadro drivers…

It’s what it came with. I got it through my school, it was the best laptop on the list. I don’t even know what Quadro means in relation to the graphics card.

Sounds like there might be a problem with the card itself. Does it have a warrenty? Just take it back if it does. Reasons like that is why I’ll never buy a laptop other than for college. Well that and because most manufacturers install fast processors and low end (mobile) gfx cards. The good laptops would cost me more than I would care to pay 4.

Quadro = pro work / rendering
GeForce = gaming

whats funny though is that Geforce can utilize CUDA, so the proffesional rendering gap Quadro and GeForce is narrowing.

The difference is mainly in the drivers. Quadro drivers are optimized for offline rendering and can provide better image quality ingame. Also, the drivers have a lot of niffty interfaces for developer overlays.

This is most likely not a problem with the hardware, as hardwarefailures prodice much mor chaotic artifacts than this.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.