Source Filmmaker

https://www.sourcefilmmaker.com/

The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

To celebrate the announcement of the SFM, we’ve also released “Meet the Pyro”, the ninth installment in the “Meet the Team” series. Like all of our animated shorts, we made it using the SFM.

If you’re interested in making movies and games in parallel, sign up for an SFM beta key and start shooting your movie on location inside the world of TF2 today.


Neat.
It will even work with mods.

Can you say “game changer?”

Say it. It’s nice.

This is something that 3D animation has needed for a long, long time. I figured Crytek would beat them to the punch, but it doesn’t look like their animation tools are anywhere near as accessible as this.

This is so cool. Thanks for sharing.

Basically it uses any Source assets?
I foresaw a bright future for ambitious filmmakers

Horay, no more retarded Gmod videos.

Been using the leaked and bugged version of SFM for a while now, looks nice how they updated it though.

My thoughts exactly! Sometimes we drink from the same teacup, you and I!

This will change nothing.
There’s gonna be more quality, definitely, but only visually.

Valve is just too nice sometimes.

There will still be a shitload of retarded gmod style videos, but I predict we will see some pretty amazing short films once the more talented people figure out how it works. I think what will seperate the good from the bad is that people will quickly realise how much work goes in to animating something to Valve quality standard.

God I want the SFM… Sadly the keys are only handed to people who uses the workshop alot and I don’t have TF2 installed. :frowning:

Just got mine, gonna be awesome.
Let’s go.

Wish I would have had this when I had energy to make in-game films. If you would have given this to me about 8 years ago, I would probably be YouTube Famous.

I wish there was something like this for CE3. But that’s a different story.

Can’t imagine what I’d do with SFM. Looks really tempting.

There’s exactly this for CE3, but that’s a paid license.
Then again sandbox kinda has it’s own set of cinematic tools that allows for this kinda stuff anyway.

PAID? I thought it was free!
Anyway, excuse me being dumb and all that, back to topic:
Is SFM going to support motion capture data?

Wellp I’ll stick with 3ds max.

SFM is FREE and will be released sooner or later. Anyway… just imagine the new generation of Machinimas… :open_mouth:

Wonder how much licenses will go for. I would love to profit from using my own maps/models/textures to create a feature length anything.

If you’re not using Valve’s assets, you’re free to profit off of your movies, no license required.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.