Source Engine Texture problem...

I’m creating some custom textures for my mod, and I’ve come across a problem. One os the texture I need is glitching. What’s happening, is as I get further away from the texture, it has this weird effect, but it dissapears when I’m right next to the texture… Look:

And this is the text in the .vmt:

"LightmappedGeneric"
{
	"$basetexture" "lobby/blackmesa_concrete_novent"
	"$surfaceprop" "concrete"
}

I doubt it’s the .vmt, because I have some other textures using that same thing.It had a normal map, but I took that outta the material earlier because I thought that might be the problem, but it wasn’t. Can anybody help? Thanks ahead.

what flags have you set in the vtf?

“No level of detail; No mipmap; 8-Bit alpha”…

Also, how do I get that chrome effect? If you look at the Lambda core media you’ll se what I mean.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.