I’m creating some custom textures for my mod, and I’ve come across a problem. One os the texture I need is glitching. What’s happening, is as I get further away from the texture, it has this weird effect, but it dissapears when I’m right next to the texture… Look:
And this is the text in the .vmt:
"LightmappedGeneric"
{
"$basetexture" "lobby/blackmesa_concrete_novent"
"$surfaceprop" "concrete"
}
I doubt it’s the .vmt, because I have some other textures using that same thing.It had a normal map, but I took that outta the material earlier because I thought that might be the problem, but it wasn’t. Can anybody help? Thanks ahead.