After spending some great time in MP/SP, I have decided post a list of few things in my head, that could make better gameplay experience. I would appreciate some feedback/opinions from players or devs.
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Adding gameplay option to disable weapons equip priority in MP. I have killed myself or been killed many times because of picking up random weapons during intensive combat.
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Suspending mouse1,2 pressed button when ammo is depleted or weapon switched. Another way player can easily kill himself, for example: while throwing snarks, shortly after last one is depleted, another weapon is equipped and shoots immediately (RPG, SMG grenade, tripmine, crossbow) and unintended explosion usually harms or kills player.
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Picking up weapon should also reload clip (at least in SP). Example: player has depleted revolver 0|0 and finds another one with ammo pack. After picking up all items (revolver+ammo) ends up only with 6|6 ammo and not full 6|12, because the old weapon needs to be reloaded instead picking up new one.
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Adding small autobalance TDM. I have experienced lot of imbalanced games where players refuse to join weaker team, leading to 5v1 or 7v2 games, forcing weaker players to leave.
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Hivehand’s hornets, grenades and satchels can kill player instantly in some elevators. Those objects act like kinda solid materials and kills player on bump collision. This behavior seems to be found only on collision-type of elevators (Crossfire, Subtransit). Not sure if it can be fixed because of engine logic, but I would appreciate any info.
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This one needs some discussion. I have some feeling that Tau is a little overpowered. It is the ultimate powerful weapon. Also lot of servers have Tau disabled. It has high damage, instant projectile speed, walls penetration, high accuracy, no ammo reload and brings player high mobility. It could use some small nerf, for example slowly reducing accuracy after 4-5 seconds when fully charged - even the weapon animation shows overcharge recoil from unstable weapon’s state. This could bring little balance to players flying over map with always loaded and accurate Tau.