Some Multiplayer/Singleplayer gameplay suggestions, thoughts and improvement ideas

damage or max ammo nerfs could work if it’s really necessary. csgo is a different game and i think it stinks.

Or slight walking speed reduction while Tau is charged.

We found a bug in the Tau’s code that was causing it to apply damage based on the player’s bounding boxes, rather than their hitboxes. This makes it overtly easy to use in MP, because the bounding boxes are much larger and less precise than the hitboxes. This has been rectified on the Xen branch.

And there we have it.

are you also going to address bugs such as weapon quickswitch, rpg guided rockets going random directions, c4s disappearing?

i now make it a rule not to play with tau unless no choice. the weapon is easy mode, far too forgiving.

The Satchel Charge glitch has been fixed in the dev build.

just a question, is selfgauss a thing in Black Mesa?
selfgauss being charging up your tau cannon, shooting it at a wall and making it rebound to the point where it hits you, propelling you upwards and making you take damage

also can you rebound your tau shots off walls?

i don’t think you can rebound tau shots. don’t see the point anyways when you can just tau longjump.

is there a way to adjust the sensitivity for crossbow zoom? it would actually be a solid counter against tau spammers in some cases

Options > Black Mesa > Zoom mouse sensitivity

a small annoying thing that would’ve been great if it was removed:
ear bleed/noise/deafness. it serves no purpose in multiplayer. can’t hear what enemy is shooting, can’t hear what you’re shooting, can’t hear footsteps, and a lot of times it glitches out so you have to snd_restart. can it be disabled now or does it need a patch?

Saying it serves no purpose while stating its purpose as a debuff.

Bump this thread and hope the devs see it:
Ear ringing sound Effect - Fix possible in player.cpp

How on Earth is that a “debuff”? It’s annoying, simple as that.

ever think that that is the point?

Good stuff. Seeing as this is the MP suggestions thread there is no point in bumping that one. Hopefully the devs will address this.

Do you play multiplayer or are just arguing because arguing?

Oh boi getting hear this wonderful sound sure makes me want to play more multiplayer.
youtube.com/watch?v=0HIfqyHbKgY

ITs a good debuff, think of what it does it lowers your spacial awarness meaning you are a bit less likely to counter some one flanking you. in most games that is a good thing a punishment for playing sloppy. in MP it is an easy way to disorent enemies.

The answer is pretty obvious (hint: “debuff”).

Can we please nerf the debuff a bit then? It’s preventing me from playing the game.

Whats funny with this is that it’s not the devs who added it, it was added with the source sdk.
So it’s not like there were ever discussion if it should be added or not, it was just brought along.

There are actually two effects that happen with explosions. One is deafness, which kicks in on any splash damage. And on top of that you get that annoying tinnitus if the explosion was close. Twice the annoyance, twice the chance of it glitching out.
In HLDM this wasn’t a problem. Could still hear just fine, instead of guessing “what is he going to fire next/is he close/where is he coming/shooting from?”.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.