So, PlayStation 4.

I thought there was hope for Starcraft: Ghost when Blizzard showed up, but noooooo it’s Diablo 3 for consoles.

Anyway, I’m not much of a fan of the dualshock controller, the specs are quite nice tho, seeing how much have they pushed this generation’s consoles I can’t wait to see how the next gen will keep up for the next ~10 years.
Where the hell is the console? The cloud?

I’ll wait and see what Microsoft will do for the next Xbox.

Or you know, just stick with my trusty PC

Just saw bit of Watch Dogs, I’m still seeing blurry textures, pop-in and jagged shadows, this is supposed to be next gen right?

Maybe it was just poor video compression.

Could someone point me to a video of the reveal?

https://www.youtube.com/watch?v=EbvQydPhCh8

yeah the Voxels will replace the polygon based 3D rendering even valve is working on that for Sauce 2.

I didn’t notice much of that but people were saying this was noticeably scaled down from the original demo. It was running on a most likely less powerful PC than the original demo.

That prediction stuff looks like steaming shite in my eyes.

I don’t want my broadband hogged by my console just because it thinks I might want to play FIFA 2015 just because I play BF7 (same publisher and all).

https://www.youtube.com/watch?v=Li_kx3Jz_Ks

Exchange rate pls.

But yeah.

$100 less than the PS3, you’d think there’d be a catch.

$1318,90
Now I’m glad I’m not American.

It wasn’t really anything new conceptually but it’s still awesome looking shit. I mean it did focus on the npc AI and how there’s always something going on, but still.

fix’d

The true American way. :3

I will never understand why people use a full stop to represent visual breaks, and a comma for actual decimal points.

That’s actually how most of the world does it actually. Russia even does spaces instead of commas in the numbers.

Well there’s your problem.

calld it

Oddly enough I actually knew a girl back in middle and high school who looked pretty much exactly like him

dafaq

lols

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.